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Rename LegoCharacterData to LegoCharacterInfo (#867)
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@@ -1,7 +1,7 @@
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#include "legocharacters.h"
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DECOMP_SIZE_ASSERT(LegoCharacterData, 0x108)
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DECOMP_SIZE_ASSERT(LegoCharacterData::Part, 0x18)
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DECOMP_SIZE_ASSERT(LegoCharacterInfo, 0x108)
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DECOMP_SIZE_ASSERT(LegoCharacterInfo::Part, 0x18)
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DECOMP_SIZE_ASSERT(LegoCharacterLOD, 0x58)
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// Unclear whether g_characterLODs[0] (top) is its own global, see: LegoCharacterManager::CreateROI
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@@ -172,7 +172,7 @@ const char* g_unk0x100f80a0[] =
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{"lego white", "lego black", "lego yellow", "lego red", "lego blue", "lego brown", "lego lt grey", "lego green"};
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// GLOBAL: LEGO1 0x100f80c0
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LegoCharacterData g_characterDataInit[] = {
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LegoCharacterInfo g_characterInfoInit[] = {
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{"pepper",
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NULL,
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NULL,
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