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Implement TowTrack::HandlePathStruct (#1081)
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@@ -50,7 +50,7 @@ public:
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// TowTrackMissionState::`scalar deleting destructor'
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undefined4 m_unk0x08; // 0x08
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MxLong m_unk0x0c; // 0x0c
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MxLong m_startTime; // 0x0c
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MxBool m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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@@ -105,18 +105,19 @@ public:
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private:
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void Leave();
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void PlayFinalAnimation(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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undefined4 m_unk0x160; // 0x160
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TowTrackMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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IsleScript::Script m_lastAction; // 0x170
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MxS32 m_unk0x174; // 0x174
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MxFloat m_fuel; // 0x178
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MxFloat m_time; // 0x17c
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undefined4 m_unk0x160; // 0x160
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TowTrackMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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IsleScript::Script m_lastAction; // 0x170
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IsleScript::Script m_lastAnimation; // 0x174
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MxFloat m_fuel; // 0x178
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MxFloat m_time; // 0x17c
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};
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#endif // TOWTRACK_H
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