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Rename some functions and members (#246)
* Rename some functions and members * Match LegoWorld::Notify to 100% * Match MxOmni::Destroy to 100% * Fix parameter prefix * Fix another parameter * Fix CR at EOF * Fix CR at EOF --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -3,6 +3,7 @@
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#include "decomp.h"
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#include "extra.h"
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#include "legoroi.h"
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#include "mxdsobject.h"
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#include "mxentity.h"
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#include "mxvector.h"
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@@ -34,34 +35,34 @@ public:
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return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
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}
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virtual MxResult InitFromMxDSObject(MxDSObject& p_dsObject); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void VTable0x24(); // vtable+0x24
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virtual void VTable0x28(); // vtable+0x28
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virtual void VTable0x2c(); // vtable+0x2c
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virtual MxResult InitFromMxDSObject(MxDSObject& p_dsObject); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(MxVector3& p_loc, MxVector3& p_dir, MxVector3& p_up); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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// OFFSET: LEGO1 0x10001090
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virtual void VTable0x30(undefined4 p_unk50) { m_unk50 = p_unk50; } // vtable+0x30
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virtual void VTable0x34(); // vtable+0x34
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virtual void VTable0x38(); // vtable+0x38
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virtual void VTable0x3c(); // vtable+0x3c
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virtual void VTable0x40(); // vtable+0x40
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virtual void VTable0x44(); // vtable+0x44
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virtual void VTable0x48(); // vtable+0x48
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virtual void VTable0x4c(); // vtable+0x4c
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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virtual void VTable0x34(); // vtable+0x34
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virtual void VTable0x38(); // vtable+0x38
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virtual void VTable0x3c(); // vtable+0x3c
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virtual void VTable0x40(); // vtable+0x40
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virtual void VTable0x44(); // vtable+0x44
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virtual void VTable0x48(); // vtable+0x48
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virtual void VTable0x4c(); // vtable+0x4c
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protected:
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void Reset();
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void AddToCurrentWorld();
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void Init();
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void SetWorld();
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undefined m_unk10;
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undefined m_unk11;
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MxVector3Data m_vec1; // 0x14
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MxVector3Data m_vec2; // 0x28
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MxVector3Data m_vec3; // 0x3c
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undefined4 m_unk50;
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undefined4 m_unk54;
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undefined m_unk58;
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MxVector3Data m_worldLocation; // 0x14
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MxVector3Data m_worldDirection; // 0x28
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MxVector3Data m_worldUp; // 0x3c
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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undefined m_unk59;
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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