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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -10,20 +10,20 @@ MxS32 g_mxcoreCount[101] = {0, -6643, -5643, -5058, -4643, -4321, -4058, -38
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-358, -340, -321, -304, -286, -268, -251, -234, -217, -200, -184, -168, -152,
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-136, -120, -104, -89, -74, -58, -43, -29, -14, 0};
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// GLOBAL: LEGO1 0x10101eac
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const char* g_parseExtraTokens = ":;";
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// GLOBAL: LEGO1 0x10102048
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const char* g_strACTION = "ACTION";
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// GLOBAL: LEGO1 0x10101edc
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const char* g_strWORLD = "WORLD";
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// GLOBAL: LEGO1 0x10101f20
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const char* g_strSOUND = "SOUND";
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// GLOBAL: LEGO1 0x10101f58
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// GLOBAL: LEGO1 0x1010209c
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const char* g_strOBJECT = "OBJECT";
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// GLOBAL: LEGO1 0x10102040
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const char* g_strACTION = "ACTION";
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// GLOBAL: LEGO1 0x101020b0
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const char* g_strSOUND = "SOUND";
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// GLOBAL: LEGO1 0x101020cc
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const char* g_strVISIBILITY = "VISIBILITY";
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// GLOBAL: LEGO1 0x101020d0
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const char* g_strWORLD = "WORLD";
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// GLOBAL: LEGO1 0x101020e4
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const char* g_parseExtraTokens = ":;";
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