Reccmp: Use symbol names in asm output (#433)

* Name substitution for reccmp asm output

* Decomp marker corrections

* Fix a few annotations

* Fix IslePathActor dtor

* Fix audio presenter

* Fix LegoEntity::Create

* Fix Pizza and related

* Fix path part

* Add missing annotations

* Add missing annotations

* Add more missing annotations

* Fix MxNotificationParam

* More fixes

* More fixes

* Add missing annotations

* Fixes

* More annotations

* More annotations

* More annotations

* More annotations

* Fixes and annotations

* Find imports and thunk functions

* Fix more bugs

* Add some markers for LEGO1 imports, fix SIZE comment

* Add more annotations

* Rename annotation

* Fix bugs and annotations

* Fix bug

* Order

* Update legoanimpresenter.h

* Re-enable print-rec-addr option

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
MS
2024-01-14 16:28:46 -05:00
committed by GitHub
parent 7f7e6e37dd
commit 7e9d3bde65
73 changed files with 1357 additions and 427 deletions

View File

@@ -13,6 +13,8 @@
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
// FUNCTION: LEGO1 0x10002e10
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); } // vtable+0x0
// FUNCTION: LEGO1 0x10002ea0
@@ -29,6 +31,7 @@ public:
}
virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
// FUNCTION: LEGO1 0x10002e70
virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0