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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -9,6 +9,7 @@
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class LegoActor : public LegoEntity {
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public:
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LegoActor();
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virtual ~LegoActor() override;
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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@@ -43,4 +44,7 @@ private:
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MxU8 m_unk0x74; // 0x74
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};
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// SYNTHETIC: LEGO1 0x1002d300
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// LegoActor::`scalar deleting destructor'
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#endif // LEGOACTOR_H
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