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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -19,15 +19,15 @@
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL: LEGO1 0x100f3e24
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const char* g_historyGSI = "History.gsi";
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// GLOBAL: LEGO1 0x100f3e30
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const char* g_playersGSI = "Players.gsi";
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// GLOBAL: LEGO1 0x100f3e40
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const char* g_fileExtensionGS = ".GS";
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// GLOBAL: LEGO1 0x100f3e44
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const char* g_playersGSI = "Players.gsi";
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// GLOBAL: LEGO1 0x100f3e48
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const char* g_historyGSI = "History.gsi";
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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@@ -168,7 +168,7 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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strcpy(path, m_savePath);
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// Slot: "G0", "G1", ...
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strcat(path, "G");
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strcat(path, "\\G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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