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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -100,7 +100,7 @@ MxAtomId* g_testScript = NULL;
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// GLOBAL: LEGO1 0x100f457c
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MxAtomId* g_jukeboxwScript = NULL;
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// GLOBAL: LEGO1 0x100f4580c
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// GLOBAL: LEGO1 0x100f4580
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MxAtomId* g_sndAnimScript = NULL;
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// GLOBAL: LEGO1 0x100f4584
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@@ -118,7 +118,7 @@ MxBool g_isWorldActive = TRUE;
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// FUNCTION: LEGO1 0x10015700
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LegoOmni* Lego()
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{
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return (LegoOmni*) MxOmni::GetInstance();
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return LegoOmni::GetInstance();
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}
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// FUNCTION: LEGO1 0x10015710
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