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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -46,6 +46,7 @@ public:
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void FUN_100c8670(MxDSStreamingAction* p_streamingAction);
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void InsertToList74(MxDSBuffer* p_buffer);
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void FUN_100c7cb0(MxDSStreamingAction* p_action);
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MxResult FUN_100c7890(MxDSStreamingAction* p_action);
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private:
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MxStreamListMxDSAction m_list0x64; // 0x64
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@@ -58,7 +59,6 @@ private:
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MxStreamListMxDSAction m_list0xb8; // 0xb8
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MxBool m_unk0xc4; // 0xc4
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MxResult FUN_100c7890(MxDSStreamingAction* p_action);
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void FUN_100c7970();
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void FUN_100c7ce0(MxDSBuffer* p_buffer);
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MxResult FUN_100c7d10();
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@@ -69,6 +69,9 @@ private:
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void FUN_100c8720();
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};
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// TEMPLATE: LEGO1 0x100c14d0
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// list<MxDSAction *,allocator<MxDSAction *> >::erase
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// TEMPLATE: LEGO1 0x100c7330
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// list<MxDSAction *,allocator<MxDSAction *> >::_Buynode
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