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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -43,6 +43,7 @@ public:
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return !strcmp(p_name, MxDSAction::ClassName()) || MxDSObject::IsA(p_name);
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}
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virtual undefined4 VTable0x14() override; // vtable+14;
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virtual MxU32 GetSizeOnDisk() override; // vtable+18;
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virtual void Deserialize(MxU8** p_source, MxS16 p_unk0x24) override; // vtable+1c;
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virtual MxLong GetDuration(); // vtable+24;
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