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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -52,4 +52,34 @@ private:
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void FlushPending(MxCore* p_listener);
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};
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// TEMPLATE: LEGO1 0x100ac320
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// list<unsigned int,allocator<unsigned int> >::~list<unsigned int,allocator<unsigned int> >
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// FUNCTION: LEGO1 0x100ac3b0
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// MxIdList::~MxIdList
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// TEMPLATE: LEGO1 0x100ac400
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// List<unsigned int>::~List<unsigned int>
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// TEMPLATE: LEGO1 0x100ac540
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// List<MxNotification *>::~List<MxNotification *>
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// TEMPLATE: LEGO1 0x100ac590
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// list<MxNotification *,allocator<MxNotification *> >::~list<MxNotification *,allocator<MxNotification *> >
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// TEMPLATE: LEGO1 0x100acbf0
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// list<MxNotification *,allocator<MxNotification *> >::begin
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// TEMPLATE: LEGO1 0x100acc00
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// list<MxNotification *,allocator<MxNotification *> >::insert
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// TEMPLATE: LEGO1 0x100acc50
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// list<MxNotification *,allocator<MxNotification *> >::erase
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// TEMPLATE: LEGO1 0x100acca0
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// list<MxNotification *,allocator<MxNotification *> >::_Buynode
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// SYNTHETIC: LEGO1 0x100accd0
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// MxNotificationPtrList::~MxNotificationPtrList
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#endif // MXNOTIFICATIONMANAGER_H
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