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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -5,12 +5,13 @@
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#include <windows.h>
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// VTABLE: LEGO1 0x100dccf0
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// SIZE 0x08
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class MxSemaphore {
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public:
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MxSemaphore();
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// Inlined only, no offset
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// FUNCTION: LEGO1 0x100c87e0
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~MxSemaphore() { CloseHandle(m_hSemaphore); }
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virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
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