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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -26,6 +26,9 @@ public:
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// VTABLE: LEGO1 0x100dc1e8
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// class MxHashTable<MxVariable *>
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// VTABLE: LEGO1 0x100dc680
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// class MxHashTableCursor<MxVariable *>
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// TEMPLATE: LEGO1 0x100afcd0
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// MxCollection<MxVariable *>::Compare
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@@ -50,6 +53,9 @@ public:
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// SYNTHETIC: LEGO1 0x100b0ca0
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// MxHashTable<MxVariable *>::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100b7680
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// MxHashTableCursor<MxVariable *>::~MxHashTableCursor<MxVariable *>
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// TEMPLATE: LEGO1 0x100b7ab0
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// MxHashTable<MxVariable *>::Resize
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