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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -80,6 +80,7 @@ public:
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// FUNCTION: LEGO1 0x1000c800
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virtual MxS32 GetHeight() { return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeightAbs(); }; // vtable+0x84
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// VTABLE: LEGO1 0x100dc2bc
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// SIZE 0xc
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struct AlphaMask {
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MxU8* m_bitmask;
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