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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -10,7 +10,7 @@
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DECOMP_SIZE_ASSERT(MxStillPresenter, 0x6c);
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// GLOBAL: LEGO1 0x10101eb0
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// GLOBAL: LEGO1 0x101020e0
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const char* g_strBmpIsmap = "BMP_ISMAP";
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// FUNCTION: LEGO1 0x100b9c70
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@@ -164,7 +164,7 @@ void MxStillPresenter::VTable0x88(MxS32 p_x, MxS32 p_y)
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// FUNCTION: LEGO1 0x100ba140
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void MxStillPresenter::Enable(MxBool p_enable)
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{
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MxVideoPresenter::Enable(p_enable);
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MxPresenter::Enable(p_enable);
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if (MVideoManager() && (m_alpha || m_bitmap)) {
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// MxRect32 rect(m_location, MxSize32(GetWidth(), GetHeight()));
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