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Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output * Decomp marker corrections * Fix a few annotations * Fix IslePathActor dtor * Fix audio presenter * Fix LegoEntity::Create * Fix Pizza and related * Fix path part * Add missing annotations * Add missing annotations * Add more missing annotations * Fix MxNotificationParam * More fixes * More fixes * Add missing annotations * Fixes * More annotations * More annotations * More annotations * More annotations * Fixes and annotations * Find imports and thunk functions * Fix more bugs * Add some markers for LEGO1 imports, fix SIZE comment * Add more annotations * Rename annotation * Fix bugs and annotations * Fix bug * Order * Update legoanimpresenter.h * Re-enable print-rec-addr option --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
@@ -36,7 +36,7 @@ class MeshImpl;
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class TextureImpl;
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class UnkImpl;
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// VTABLE 0x100db910
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// VTABLE: LEGO1 0x100db910
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class RendererImpl : public Renderer {
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public:
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RendererImpl() : m_data(0) {}
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@@ -105,7 +105,7 @@ void RendererImpl::Destroy()
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}
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}
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// VTABLE 0x100db988
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// VTABLE: LEGO1 0x100db988
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class DeviceImpl : public Device {
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public:
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DeviceImpl() : m_data(0) {}
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@@ -142,7 +142,7 @@ private:
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IDirect3DRMDevice2* m_data;
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};
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// VTABLE 0x100db9e8
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// VTABLE: LEGO1 0x100db9e8
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class ViewImpl : public View {
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public:
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ViewImpl() : m_data(0) {}
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@@ -194,7 +194,7 @@ private:
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IDirect3DRMViewport* m_data;
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};
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// VTABLE 0x100dbad8
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// VTABLE: LEGO1 0x100dbad8
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class CameraImpl : public Camera {
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public:
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CameraImpl() : m_data(0) {}
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@@ -219,7 +219,7 @@ private:
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IDirect3DRMFrame2* m_data;
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};
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// VTABLE 0x100dbaf8
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// VTABLE: LEGO1 0x100dbaf8
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class LightImpl : public Light {
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public:
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LightImpl() : m_data(0) {}
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@@ -245,7 +245,7 @@ private:
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IDirect3DRMFrame2* m_data;
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};
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// VTABLE 0x100dbb88
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// VTABLE: LEGO1 0x100dbb88
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class MeshImpl : public Mesh {
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public:
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MeshImpl() : m_data(0) {}
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@@ -285,7 +285,7 @@ private:
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MeshData* m_data;
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};
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// VTABLE 0x100dba68
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// VTABLE: LEGO1 0x100dba68
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class GroupImpl : public Group {
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public:
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GroupImpl() : m_data(0) {}
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@@ -324,7 +324,7 @@ private:
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IDirect3DRMFrame2* m_data;
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};
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// VTABLE 0x100dbb18
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// VTABLE: LEGO1 0x100dbb18
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class UnkImpl : public Unk {
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public:
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UnkImpl() : m_data(0) {}
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@@ -384,7 +384,7 @@ public:
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int m_texelsAllocatedByClient;
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};
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// VTABLE 0x100dbb48
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// VTABLE: LEGO1 0x100dbb48
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class TextureImpl : public Texture {
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public:
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TextureImpl() : m_data(0) {}
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@@ -98,7 +98,7 @@ class Mesh;
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class Texture;
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class Unk;
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// VTABLE 0x100db980
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// VTABLE: LEGO1 0x100db980
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class Object {
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public:
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virtual ~Object() {}
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@@ -106,7 +106,7 @@ public:
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virtual void* ImplementationDataPtr() = 0;
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};
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// VTABLE 0x100db948
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// VTABLE: LEGO1 0x100db948
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class Renderer : public Object {
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public:
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// vtable+0x08
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@@ -146,7 +146,7 @@ public:
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Renderer* CreateRenderer();
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// VTABLE 0x100db9b8
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// VTABLE: LEGO1 0x100db9b8
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class Device : public Object {
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public:
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// vtable+0x08
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@@ -165,7 +165,7 @@ public:
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virtual void InitFromWindowsDevice(Device*) = 0;
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};
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// VTABLE 0x100dba28
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// VTABLE: LEGO1 0x100dba28
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class View : public Object {
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public:
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virtual Result Add(const Light*) = 0;
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@@ -219,20 +219,20 @@ public:
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) = 0;
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};
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// VTABLE 0x100dbae8
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// VTABLE: LEGO1 0x100dbae8
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class Camera : public Object {
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public:
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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};
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// VTABLE 0x100dbb08
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// VTABLE: LEGO1 0x100dbb08
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class Light : public Object {
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public:
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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virtual Result SetColor(float r, float g, float b) = 0;
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};
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// VTABLE 0x100dbbb0
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// VTABLE: LEGO1 0x100dbbb0
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class Mesh : public Object {
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public:
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virtual Result SetColor(float r, float g, float b, float a) = 0;
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@@ -249,7 +249,7 @@ public:
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virtual Mesh* ShallowClone(Unk*) = 0;
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};
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// VTABLE 0x100dbaa0
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// VTABLE: LEGO1 0x100dbaa0
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class Group : public Object {
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public:
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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@@ -271,7 +271,7 @@ public:
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// Don't know what this is. Seems like another Tgl object which
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// was not in the leaked Tgl code. My suspicion is that it's
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// some kind of builder class for creating meshes.
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// VTABLE 0x100dbb30
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// VTABLE: LEGO1 0x100dbb30
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class Unk : public Object {
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public:
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virtual Result SetMeshData(
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@@ -287,7 +287,7 @@ public:
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virtual Unk* Clone() = 0;
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};
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// VTABLE 0x100dbb68
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// VTABLE: LEGO1 0x100dbb68
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class Texture : public Object {
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public:
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// vtable+0x08
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