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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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52
LEGO1/lego/legoomni/include/actions/credits_actions.h
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52
LEGO1/lego/legoomni/include/actions/credits_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef CREDITS_ACTIONS_H
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#define CREDITS_ACTIONS_H
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namespace CreditsScript
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{
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enum Script {
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c_noneCredits = -1,
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c_Credits_Wav = 0,
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c_Credits_Smk = 1,
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c_Credit01_Bitmap = 2,
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c_Credit02_Bitmap = 3,
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c_Credit03_Bitmap = 4,
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c_Credit04_Bitmap = 5,
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c_Credit05_Bitmap = 6,
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c_Credit06_Bitmap = 7,
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c_Credit07_Bitmap = 8,
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c_Credit08_Bitmap = 9,
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c_Credit09_Bitmap = 10,
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c_Credit11_Bitmap = 11,
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c_Credit12_Bitmap = 12,
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c_Credit13_Bitmap = 13,
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c_Credit14_Bitmap = 14,
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c_Credit15_Bitmap = 15,
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c_Credit16_Bitmap = 16,
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c_Credit17_Bitmap = 17,
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c_Credit21_Bitmap = 18,
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c_Credit19_Bitmap = 19,
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c_Credit22_Bitmap = 20,
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c_Credit22b_Bitmap = 21,
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c_Credit25_Bitmap = 22,
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c_Credit20_Bitmap = 23,
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c_Credit12b_Bitmap = 24,
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c_Credit23_Bitmap = 25,
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c_Credit24_Bitmap = 26,
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c_Credit14b_Bitmap = 27,
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c_Credit14c_Bitmap = 28,
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c_Credit26_Bitmap = 29,
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c_Credit27_Bitmap = 30,
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c_Credit28_Bitmap = 31,
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c_Credit29_Bitmap = 32,
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c_Credit10_Bitmap = 33,
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c_Credit17b_Bitmap = 34,
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c_Credit17c_Bitmap = 35,
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c_LegoCredits = 499
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};
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} // namespace CreditsScript
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#endif // CREDITS_ACTIONS_H
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