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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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27
LEGO1/lego/legoomni/include/actions/elevbott_actions.h
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27
LEGO1/lego/legoomni/include/actions/elevbott_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef ELEVBOTT_ACTIONS_H
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#define ELEVBOTT_ACTIONS_H
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namespace ElevbottScript
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{
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enum Script {
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c_noneElevbott = -1,
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c__StartUp = 0,
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c_LeftArrow_Ctl = 1,
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c_RightArrow_Ctl = 2,
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c_ElevBott_Elevator_Ctl = 3,
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c_Background_Bitmap = 4,
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c_LeftArrow_Up_Bitmap = 5,
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c_LeftArrow_Down_Bitmap = 6,
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c_RightArrow_Up_Bitmap = 7,
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c_RightArrow_Down_Bitmap = 8,
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c_Elevator_Mask_Bitmap = 9,
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c_ConfigAnimation = 10,
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c_iica31in_PlayWav = 500
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};
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} // namespace ElevbottScript
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#endif // ELEVBOTT_ACTIONS_H
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