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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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43
LEGO1/lego/legoomni/include/actions/histbook_actions.h
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43
LEGO1/lego/legoomni/include/actions/histbook_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef HISTBOOK_ACTIONS_H
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#define HISTBOOK_ACTIONS_H
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namespace HistbookScript
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{
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enum Script {
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c_noneHistbook = -1,
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c__StartUp = 0,
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c_ScoreBox = 1,
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c_Background_Bitmap = 2,
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c_A_Bitmap = 3,
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c_B_Bitmap = 4,
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c_C_Bitmap = 5,
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c_D_Bitmap = 6,
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c_E_Bitmap = 7,
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c_F_Bitmap = 8,
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c_G_Bitmap = 9,
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c_H_Bitmap = 10,
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c_I_Bitmap = 11,
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c_J_Bitmap = 12,
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c_K_Bitmap = 13,
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c_L_Bitmap = 14,
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c_M_Bitmap = 15,
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c_N_Bitmap = 16,
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c_O_Bitmap = 17,
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c_P_Bitmap = 18,
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c_Q_Bitmap = 19,
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c_R_Bitmap = 20,
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c_S_Bitmap = 21,
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c_T_Bitmap = 22,
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c_U_Bitmap = 23,
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c_V_Bitmap = 24,
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c_W_Bitmap = 25,
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c_X_Bitmap = 26,
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c_Y_Bitmap = 27,
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c_Z_Bitmap = 28
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};
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} // namespace HistbookScript
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#endif // HISTBOOK_ACTIONS_H
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