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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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33
LEGO1/lego/legoomni/include/actions/infodoor_actions.h
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33
LEGO1/lego/legoomni/include/actions/infodoor_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef INFODOOR_ACTIONS_H
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#define INFODOOR_ACTIONS_H
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namespace InfodoorScript
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{
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enum Script {
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c_noneInfodoor = -1,
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c__StartUp = 0,
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c_LeftArrow_Ctl = 1,
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c_RightArrow_Ctl = 2,
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c_Info_Ctl = 3,
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c_Door_Ctl = 4,
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c_Background_Bitmap = 5,
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c_LeftArrow_Up_Bitmap = 6,
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c_LeftArrow_Down_Bitmap = 7,
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c_RightArrow_Up_Bitmap = 8,
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c_RightArrow_Down_Bitmap = 9,
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c_Info_Up_Bitmap = 10,
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c_Info_Down_Bitmap = 11,
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c_Door_Up_Bitmap = 12,
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c_ConfigAnimation = 13,
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c_iic037in_PlayWav = 500,
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c_iic038in_PlayWav = 501,
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c_iicb31in_PlayWav = 502,
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c_iic007in_PlayWav = 503
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};
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} // namespace InfodoorScript
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#endif // INFODOOR_ACTIONS_H
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