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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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32
LEGO1/lego/legoomni/include/actions/intro_actions.h
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32
LEGO1/lego/legoomni/include/actions/intro_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef INTRO_ACTIONS_H
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#define INTRO_ACTIONS_H
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namespace IntroScript
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{
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enum Script {
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c_noneIntro = -1,
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c_Lego_Movie = 0,
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c_Mindscape_Movie = 1,
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c_Intro_Movie = 2,
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c_Outro_Movie = 3,
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c_BadEnd_Movie = 4,
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c_GoodEnd_Movie = 5,
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c_Lego_Smk = 6,
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c_Lego_Wave = 7,
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c_Mindscape_Smk = 8,
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c_Mindscape_Wave = 9,
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c_Intro_Smk = 10,
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c_Intro_Wave = 11,
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c_Outro_Smk = 12,
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c_Outro_Wave = 13,
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c_BadEnd_Smk = 14,
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c_BadEnd_Wave = 15,
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c_GoodEnd_Smk = 16,
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c_GoodEnd_Wave = 17
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};
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} // namespace IntroScript
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#endif // INTRO_ACTIONS_H
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