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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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36
LEGO1/lego/legoomni/include/actions/jukeboxw_actions.h
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36
LEGO1/lego/legoomni/include/actions/jukeboxw_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef JUKEBOXW_ACTIONS_H
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#define JUKEBOXW_ACTIONS_H
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namespace JukeboxwScript
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{
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enum Script {
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c_noneJukeboxw = -1,
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c__StartUp = 0,
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c_Voldown_Ctl = 1,
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c_Volup_Ctl = 2,
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c_Dback_Ctl = 3,
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c_Dfwd_Ctl = 4,
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c_Note_Ctl = 5,
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c_Background_Bitmap = 6,
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c_Right_Bitmap = 7,
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c_Decal_Bitmap = 8,
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c_Wallis_Bitmap = 9,
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c_Nelson_Bitmap = 10,
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c_Torpedos_Bitmap = 11,
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c_Voldown_Up_Bitmap = 12,
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c_Voldown_Down_Bitmap = 13,
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c_Volup_Up_Bitmap = 14,
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c_Volup_Down_Bitmap = 15,
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c_Dback_Up_Bitmap = 16,
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c_Dback_Down_Bitmap = 17,
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c_Dfwd_Up_Bitmap = 18,
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c_Dfwd_Down_Bitmap = 19,
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c_Note_Up_Bitmap = 20,
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c_Note_Down_Bitmap = 21
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};
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} // namespace JukeboxwScript
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#endif // JUKEBOXW_ACTIONS_H
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