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https://github.com/isledecomp/isle.git
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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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51
LEGO1/lego/legoomni/include/actions/police_actions.h
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51
LEGO1/lego/legoomni/include/actions/police_actions.h
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef POLICE_ACTIONS_H
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#define POLICE_ACTIONS_H
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namespace PoliceScript
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{
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enum Script {
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c_nonePolice = -1,
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c__StartUp = 0,
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c_LeftArrow_Ctl = 1,
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c_RightArrow_Ctl = 2,
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c_Info_Ctl = 3,
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c_Door_Ctl = 4,
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c_Donut_Ctl = 5,
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c_Background_Bitmap = 6,
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c_LeftArrow_Up_Bitmap = 7,
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c_LeftArrow_Down_Bitmap = 8,
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c_RightArrow_Up_Bitmap = 9,
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c_RightArrow_Down_Bitmap = 10,
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c_Info_Up_Bitmap = 11,
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c_Info_Down_Bitmap = 12,
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c_Door_Mask_Bitmap = 13,
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c_Donut_Up_Bitmap = 14,
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c_Donut_Down_Bitmap = 15,
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c_RadioOff_Bitmap = 16,
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c_RadioOn_Bitmap = 17,
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c_Radio_Ctl = 18,
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c_ConfigAnimation = 19,
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c_nps001ni_0_sfx = 20,
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c_nps001ni_1_sfx = 21,
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c_nps001ni_2_sfx = 22,
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c_nps001ni_3_sfx = 23,
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c_nps001ni_4_sfx = 24,
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c_nps001ni_5_sfx = 25,
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c_nps001ni_Anim = 26,
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c_nps002la_0_sfx = 27,
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c_nps002la_1_sfx = 28,
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c_nps002la_2_sfx = 29,
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c_nps002la_3_sfx = 30,
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c_nps002la_4_sfx = 31,
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c_nps002la_5_sfx = 32,
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c_nps002la_Anim = 33,
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c_nps001ni_RunAnim = 500,
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c_nps002la_RunAnim = 501
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};
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} // namespace PoliceScript
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#endif // POLICE_ACTIONS_H
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