refactor script enum structure (#649)

* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
This commit is contained in:
Ramen2X
2024-03-10 12:08:21 -04:00
committed by GitHub
parent 6972142923
commit 7fad763699
44 changed files with 8125 additions and 547 deletions

View File

@@ -2,7 +2,9 @@
#define JUKEBOX_H
#include "decomp.h"
#include "jukebox_actions.h"
#include "jukeboxstate.h"
#include "jukeboxw_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoworld.h"
@@ -11,89 +13,6 @@
// SIZE 0x104
class JukeBox : public LegoWorld {
public:
// JUKEBOXW.SI
enum JukeBoxWorldScript {
c_volDownCtl = 1,
c_volUpCtl = 2,
c_dBackCtl = 3,
c_dFwdCtl = 4,
c_noteCtl = 5
};
// JUKEBOX.SI (the actual audio)
enum JukeBoxScript {
e_mamaPapaBrickolini,
e_jailUnused,
e_act2Cave,
e_bricksterChase,
e_brickHunt,
e_residentialArea,
e_beachBlvd,
e_cave,
e_centralRoads,
e_jail,
e_hospital,
e_informationCenter,
e_policeStation,
e_park,
e_centralNorthRoad,
e_garageArea,
e_raceTrack,
e_beach,
e_quietChirping,
e_jetskiRace,
e_act3Pursuit,
e_legoRadioReminder1,
e_legoRadioJingle1,
e_legoRadioJingle2,
e_legoRadioJingle3,
e_legoRadioJingle4,
e_legoRadioReminder2,
e_legoRadioRacingAd,
e_legoRadioNews1,
e_legoRadioNews2,
e_legoRadioPizzaAd1,
e_legoRadioBricksterPSA,
e_legoRadioSports1,
e_legoRadioIntermission1,
e_legoRadioIntermission2,
e_legoRadioPizzaAd2,
e_legoRadioWeatherReport,
e_legoRadioSports2,
e_legoRadioPizzaAd3,
e_legoRadioIntermission3,
e_legoRadioSuperStoreAd,
e_legoRadioLuckyYou,
e_legoRadioJazzInterlude,
e_legoRadioPianoInterlude1,
e_legoRadioPoliceStation,
e_legoRadioPianoInterlude2,
e_legoRadioCredits,
e_helicopterBuild,
e_padding1,
e_duneBuggyBuild,
e_padding2,
e_jetskiBuild,
e_padding3,
e_raceCarBuild,
e_padding4,
e_jukeBoxMamaPapaBrickolini,
e_jukeBoxBrickByBrick,
e_jukeBoxTheBrickster,
e_jukeBoxBuildMeABridgeToday,
e_jukeBoxBaroqueInBrick,
e_jukeBoxMantaRay,
e_observationDeck,
e_elevator,
e_pizzaMission,
};
JukeBox();
~JukeBox() override;