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refactor script enum structure (#649)
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
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@@ -6,6 +6,7 @@
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "mxdsaction.h"
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#include "police_actions.h"
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#include "radio.h"
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class PoliceState;
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@@ -15,17 +16,6 @@ class PoliceState;
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// Radio at 0xf8
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class Police : public LegoWorld {
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public:
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enum PoliceScript {
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c_leftArrowCtl = 1,
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c_rightArrowCtl = 2,
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c_infoCtl = 3,
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c_doorCtl = 4,
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c_donutCtl = 5,
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c_nickAnim = 500,
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c_lauraAnim = 501,
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};
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Police();
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~Police() override; // vtable+0x00
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