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Implement ViewROI and base classes (#287)
* Implement ViewROI and base classes * Clean up Orientable header * Move tgl to tgl subdirectory, and use target_include_directories * Move classes to submodules * Fix some missed references * Fix/match UpdateWorldData * Renaming / removing MxTypes / refactoring * Consistent naming for Matrix * Adjust format action * Add Vector3/Vector4 to Data vector * Add TGL comment * Add a comment about Matrix4Impl * Add ROI comment --------- Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -36,7 +36,7 @@ void LegoEntity::ResetWorldTransform(MxBool p_inVehicle)
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}
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// OFFSET: LEGO1 0x10010790 STUB
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void LegoEntity::SetWorldTransform(MxVector3& p_loc, MxVector3& p_dir, MxVector3& p_up)
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void LegoEntity::SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up)
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{
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// TODO
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}
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