mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
Implement ViewROI and base classes (#287)
* Implement ViewROI and base classes * Clean up Orientable header * Move tgl to tgl subdirectory, and use target_include_directories * Move classes to submodules * Fix some missed references * Fix/match UpdateWorldData * Renaming / removing MxTypes / refactoring * Consistent naming for Matrix * Adjust format action * Add Vector3/Vector4 to Data vector * Add TGL comment * Add a comment about Matrix4Impl * Add ROI comment --------- Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
180
LEGO1/realtime/lodlist.h
Normal file
180
LEGO1/realtime/lodlist.h
Normal file
@@ -0,0 +1,180 @@
|
||||
#ifndef LODLIST_H
|
||||
#define LODLIST_H
|
||||
|
||||
#include "assert.h"
|
||||
|
||||
#include <stddef.h> // size_t
|
||||
|
||||
class LODObject;
|
||||
|
||||
// disable: identifier was truncated to '255' characters in the debug information
|
||||
#pragma warning(disable : 4786)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LODListBase
|
||||
//
|
||||
// An LODListBase is an ordered list of LODObjects
|
||||
// where each successive object in the list has a more complex
|
||||
// geometric representation than the one preceeding it.
|
||||
//
|
||||
|
||||
class LODListBase {
|
||||
protected:
|
||||
LODListBase(size_t capacity);
|
||||
|
||||
const LODObject* PushBack(const LODObject*);
|
||||
const LODObject* PopBack();
|
||||
|
||||
public:
|
||||
virtual ~LODListBase();
|
||||
const LODObject* operator[](int) const;
|
||||
|
||||
// current number of LODObject* in LODListBase
|
||||
size_t Size() const;
|
||||
|
||||
// maximum number of LODObject* LODListBase can hold
|
||||
size_t Capacity() const;
|
||||
|
||||
#ifdef _DEBUG
|
||||
virtual void Dump(void (*pTracer)(const char*, ...)) const;
|
||||
#endif
|
||||
|
||||
private:
|
||||
// not implemented
|
||||
LODListBase(const LODListBase&);
|
||||
LODListBase& operator=(const LODListBase&);
|
||||
|
||||
private:
|
||||
const LODObject** m_ppLODObject;
|
||||
size_t m_capacity;
|
||||
size_t m_size;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LODList
|
||||
//
|
||||
|
||||
template <class T>
|
||||
class LODList : public LODListBase {
|
||||
public:
|
||||
LODList(size_t capacity);
|
||||
|
||||
const T* operator[](int) const;
|
||||
const T* PushBack(const T*);
|
||||
const T* PopBack();
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LODListBase implementation
|
||||
|
||||
inline LODListBase::LODListBase(size_t capacity)
|
||||
: m_capacity(capacity), m_size(0), m_ppLODObject(new const LODObject*[capacity])
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
int i;
|
||||
|
||||
for (i = 0; i < (int) m_capacity; i++) {
|
||||
m_ppLODObject[i] = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
inline LODListBase::~LODListBase()
|
||||
{
|
||||
// all LODObject* should have been popped by client
|
||||
assert(m_size == 0);
|
||||
|
||||
delete[] m_ppLODObject;
|
||||
}
|
||||
|
||||
inline size_t LODListBase::Size() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
inline size_t LODListBase::Capacity() const
|
||||
{
|
||||
return m_capacity;
|
||||
}
|
||||
|
||||
inline const LODObject* LODListBase::operator[](int i) const
|
||||
{
|
||||
assert((0 <= i) && (i < (int) m_size));
|
||||
|
||||
return m_ppLODObject[i];
|
||||
}
|
||||
|
||||
inline const LODObject* LODListBase::PushBack(const LODObject* pLOD)
|
||||
{
|
||||
assert(m_size < m_capacity);
|
||||
|
||||
m_ppLODObject[m_size++] = pLOD;
|
||||
return pLOD;
|
||||
}
|
||||
|
||||
inline const LODObject* LODListBase::PopBack()
|
||||
{
|
||||
const LODObject* pLOD;
|
||||
|
||||
assert(m_size > 0);
|
||||
|
||||
pLOD = m_ppLODObject[--m_size];
|
||||
|
||||
#ifdef _DEBUG
|
||||
m_ppLODObject[m_size] = 0;
|
||||
#endif
|
||||
|
||||
return pLOD;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
inline void LODListBase::Dump(void (*pTracer)(const char*, ...)) const
|
||||
{
|
||||
int i;
|
||||
|
||||
pTracer("LODListBase<0x%x>: Capacity=%d, Size=%d\n", (void*) this, m_capacity, m_size);
|
||||
|
||||
for (i = 0; i < (int) m_size; i++) {
|
||||
pTracer(" [%d]: LOD<0x%x>\n", i, m_ppLODObject[i]);
|
||||
}
|
||||
|
||||
for (i = (int) m_size; i < (int) m_capacity; i++) {
|
||||
assert(m_ppLODObject[i] == 0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LODList implementation
|
||||
|
||||
template <class T>
|
||||
inline LODList<T>::LODList(size_t capacity) : LODListBase(capacity)
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline const T* LODList<T>::operator[](int i) const
|
||||
{
|
||||
return static_cast<const T*>(LODListBase::operator[](i));
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline const T* LODList<T>::PushBack(const T* pLOD)
|
||||
{
|
||||
return static_cast<const T*>(LODListBase::PushBack(pLOD));
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline const T* LODList<T>::PopBack()
|
||||
{
|
||||
return static_cast<const T*>(LODListBase::PopBack());
|
||||
}
|
||||
|
||||
// re-enable: identifier was truncated to '255' characters in the debug information
|
||||
#pragma warning(default : 4786)
|
||||
|
||||
#endif // LODLIST_H
|
186
LEGO1/realtime/matrix.cpp
Normal file
186
LEGO1/realtime/matrix.cpp
Normal file
@@ -0,0 +1,186 @@
|
||||
|
||||
#include "matrix.h"
|
||||
|
||||
#include "../decomp.h"
|
||||
#include "math.h"
|
||||
|
||||
#include <memory.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(Matrix4, 0x40);
|
||||
DECOMP_SIZE_ASSERT(Matrix4Impl, 0x8);
|
||||
DECOMP_SIZE_ASSERT(Matrix4Data, 0x48);
|
||||
|
||||
// OFFSET: LEGO1 0x10002320
|
||||
void Matrix4Impl::EqualsMatrixData(const Matrix4& p_matrix)
|
||||
{
|
||||
*m_data = p_matrix;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002340
|
||||
void Matrix4Impl::EqualsMatrixImpl(const Matrix4Impl* p_other)
|
||||
{
|
||||
*m_data = *p_other->m_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002360
|
||||
void Matrix4Impl::AnotherSetData(Matrix4& p_data)
|
||||
{
|
||||
m_data = &p_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002370
|
||||
void Matrix4Impl::SetData(Matrix4& p_data)
|
||||
{
|
||||
m_data = &p_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002380
|
||||
const Matrix4* Matrix4Impl::GetData() const
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002390
|
||||
Matrix4* Matrix4Impl::GetData()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100023a0
|
||||
const float* Matrix4Impl::Element(int p_row, int p_col) const
|
||||
{
|
||||
return &(*m_data)[p_row][p_col];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100023c0
|
||||
float* Matrix4Impl::Element(int p_row, int p_col)
|
||||
{
|
||||
return &(*m_data)[p_row][p_col];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100023e0
|
||||
void Matrix4Impl::Clear()
|
||||
{
|
||||
memset(m_data, 0, 16 * sizeof(float));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100023f0
|
||||
void Matrix4Impl::SetIdentity()
|
||||
{
|
||||
Clear();
|
||||
(*m_data)[0][0] = 1.0f;
|
||||
(*m_data)[1][1] = 1.0f;
|
||||
(*m_data)[2][2] = 1.0f;
|
||||
(*m_data)[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002430
|
||||
Matrix4Impl* Matrix4Impl::operator+=(const Matrix4& p_matrix)
|
||||
{
|
||||
for (int i = 0; i < 16; ++i)
|
||||
((float*) m_data)[i] += ((float*) &p_matrix)[i];
|
||||
return this;
|
||||
}
|
||||
|
||||
// Matches but instructions are significantly out of order. Probably not wrong
|
||||
// code given that the very similar SetTranslation does match.
|
||||
// OFFSET: LEGO1 0x10002460
|
||||
void Matrix4Impl::TranslateBy(const float* p_x, const float* p_y, const float* p_z)
|
||||
{
|
||||
((float*) m_data)[12] += *p_x;
|
||||
((float*) m_data)[13] += *p_y;
|
||||
((float*) m_data)[14] += *p_z;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100024a0
|
||||
void Matrix4Impl::SetTranslation(const float* p_x, const float* p_y, const float* p_z)
|
||||
{
|
||||
(*m_data)[3][0] = *p_x;
|
||||
(*m_data)[3][1] = *p_y;
|
||||
(*m_data)[3][2] = *p_z;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100024d0
|
||||
void Matrix4Impl::EqualsDataProduct(const Matrix4& p_a, const Matrix4& p_b)
|
||||
{
|
||||
float* cur = (float*) m_data;
|
||||
for (int row = 0; row < 4; ++row) {
|
||||
for (int col = 0; col < 4; ++col) {
|
||||
*cur = 0.0f;
|
||||
for (int k = 0; k < 4; ++k) {
|
||||
*cur += p_a[row][k] * p_b[k][col];
|
||||
}
|
||||
cur++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002530
|
||||
void Matrix4Impl::EqualsMxProduct(const Matrix4Impl* p_a, const Matrix4Impl* p_b)
|
||||
{
|
||||
EqualsDataProduct(*p_a->m_data, *p_b->m_data);
|
||||
}
|
||||
|
||||
// Not close, Ghidra struggles understinging this method so it will have to
|
||||
// be manually worked out. Included since I at least figured out what it was
|
||||
// doing with rotateIndex and what overall operation it's trying to do.
|
||||
// OFFSET: LEGO1 0x10002550 STUB
|
||||
void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
|
||||
{
|
||||
/*
|
||||
float trace = m_data[0] + m_data[5] + m_data[10];
|
||||
if (trace > 0) {
|
||||
trace = sqrt(trace + 1.0);
|
||||
p_outQuat->GetData()[3] = trace * 0.5f;
|
||||
p_outQuat->GetData()[0] = (m_data[9] - m_data[6]) * trace;
|
||||
p_outQuat->GetData()[1] = (m_data[2] - m_data[8]) * trace;
|
||||
p_outQuat->GetData()[2] = (m_data[4] - m_data[1]) * trace;
|
||||
return;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100d4090
|
||||
static int rotateIndex[] = {1, 2, 0};
|
||||
|
||||
// Largest element along the trace
|
||||
int largest = m_data[0] < m_data[5];
|
||||
if (*Element(largest, largest) < m_data[10])
|
||||
largest = 2;
|
||||
|
||||
int next = rotateIndex[largest];
|
||||
int nextNext = rotateIndex[next];
|
||||
float valueA = *Element(nextNext, nextNext);
|
||||
float valueB = *Element(next, next);
|
||||
float valueC = *Element(largest, largest);
|
||||
|
||||
// Above is somewhat decomped, below is pure speculation since the automatic
|
||||
// decomp becomes very garbled.
|
||||
float traceValue = sqrt(valueA - valueB - valueC + 1.0);
|
||||
|
||||
p_outQuat->GetData()[largest] = traceValue * 0.5f;
|
||||
traceValue = 0.5f / traceValue;
|
||||
|
||||
p_outQuat->GetData()[3] = (m_data[next + 4 * nextNext] - m_data[nextNext + 4 * next]) * traceValue;
|
||||
p_outQuat->GetData()[next] = (m_data[next + 4 * largest] + m_data[largest + 4 * next]) * traceValue;
|
||||
p_outQuat->GetData()[nextNext] = (m_data[nextNext + 4 * largest] + m_data[largest + 4 * nextNext]) * traceValue;
|
||||
*/
|
||||
}
|
||||
|
||||
// No idea what this function is doing and it will be hard to tell until
|
||||
// we have a confirmed usage site.
|
||||
// OFFSET: LEGO1 0x10002710 STUB
|
||||
int Matrix4Impl::FUN_10002710(const Vector3Impl* p_vec)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002850
|
||||
void Matrix4Impl::operator=(const Matrix4Impl& p_other)
|
||||
{
|
||||
EqualsMatrixImpl(&p_other);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002860
|
||||
void Matrix4Data::operator=(const Matrix4Data& p_other)
|
||||
{
|
||||
EqualsMatrixImpl(&p_other);
|
||||
}
|
91
LEGO1/realtime/matrix.h
Normal file
91
LEGO1/realtime/matrix.h
Normal file
@@ -0,0 +1,91 @@
|
||||
#ifndef MATRIX_H
|
||||
#define MATRIX_H
|
||||
|
||||
#include "vector.h"
|
||||
|
||||
/*
|
||||
* A simple array of four Vector4s that can be indexed into.
|
||||
*/
|
||||
class Matrix4 {
|
||||
public:
|
||||
float rows[4][4]; // storage is public for easy access
|
||||
|
||||
inline Matrix4() {}
|
||||
/*
|
||||
Matrix4(const Vector4& x_axis, const Vector4& y_axis, const Vector4& z_axis, const Vector4& position)
|
||||
{
|
||||
rows[0] = x_axis;
|
||||
rows[1] = y_axis;
|
||||
rows[2] = z_axis;
|
||||
rows[3] = position;
|
||||
}
|
||||
Matrix4(const float m[4][4])
|
||||
{
|
||||
rows[0] = m[0];
|
||||
rows[1] = m[1];
|
||||
rows[2] = m[2];
|
||||
rows[3] = m[3];
|
||||
}
|
||||
*/
|
||||
const float* operator[](long i) const { return rows[i]; }
|
||||
float* operator[](long i) { return rows[i]; }
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4350
|
||||
// SIZE 0x8
|
||||
class Matrix4Impl {
|
||||
public:
|
||||
inline Matrix4Impl(Matrix4& p_data) : m_data(&p_data) {}
|
||||
|
||||
// vtable + 0x00
|
||||
virtual void EqualsMatrixImpl(const Matrix4Impl* p_other);
|
||||
virtual void EqualsMatrixData(const Matrix4& p_matrix);
|
||||
virtual void SetData(Matrix4& p_data);
|
||||
virtual void AnotherSetData(Matrix4& p_data);
|
||||
|
||||
// vtable + 0x10
|
||||
virtual Matrix4* GetData();
|
||||
virtual const Matrix4* GetData() const;
|
||||
virtual float* Element(int p_row, int p_col);
|
||||
virtual const float* Element(int p_row, int p_col) const;
|
||||
|
||||
// vtable + 0x20
|
||||
virtual void Clear();
|
||||
virtual void SetIdentity();
|
||||
virtual void operator=(const Matrix4Impl& p_other);
|
||||
virtual Matrix4Impl* operator+=(const Matrix4& p_matrix);
|
||||
|
||||
// vtable + 0x30
|
||||
virtual void TranslateBy(const float* p_x, const float* p_y, const float* p_z);
|
||||
virtual void SetTranslation(const float* p_x, const float* p_y, const float* p_z);
|
||||
virtual void EqualsMxProduct(const Matrix4Impl* p_a, const Matrix4Impl* p_b);
|
||||
virtual void EqualsDataProduct(const Matrix4& p_a, const Matrix4& p_b);
|
||||
|
||||
// vtable + 0x40
|
||||
virtual void ToQuaternion(Vector4Impl* p_resultQuat);
|
||||
virtual int FUN_10002710(const Vector3Impl* p_vec);
|
||||
|
||||
inline float& operator[](size_t idx) { return ((float*) m_data)[idx]; }
|
||||
|
||||
protected:
|
||||
// TODO: Currently unclear whether this class contains a Matrix4* or float*.
|
||||
Matrix4* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4300
|
||||
// SIZE 0x48
|
||||
class Matrix4Data : public Matrix4Impl {
|
||||
public:
|
||||
inline Matrix4Data() : Matrix4Impl(m_matrix) {}
|
||||
inline Matrix4Data(Matrix4Data& p_other) : Matrix4Impl(m_matrix) { m_matrix = *p_other.m_data; }
|
||||
inline Matrix4& GetMatrix() { return *m_data; }
|
||||
|
||||
// No idea why there's another equals. Maybe to some other type like the
|
||||
// DirectX Retained Mode Matrix type which is also a float* alias?
|
||||
// vtable + 0x44
|
||||
virtual void operator=(const Matrix4Data& p_other);
|
||||
|
||||
Matrix4 m_matrix;
|
||||
};
|
||||
|
||||
#endif // MATRIX_H
|
68
LEGO1/realtime/orientableroi.cpp
Normal file
68
LEGO1/realtime/orientableroi.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "orientableroi.h"
|
||||
|
||||
#include "../decomp.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
|
||||
|
||||
// OFFSET: LEGO1 0x100a5910
|
||||
void OrientableROI::VTable0x1c()
|
||||
{
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5930
|
||||
void OrientableROI::SetLocalTransform(const Matrix4Impl& p_transform)
|
||||
{
|
||||
reinterpret_cast<Matrix4Impl&>(m_local2world) = p_transform;
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5960
|
||||
void OrientableROI::VTable0x24(const Matrix4Data& p_transform)
|
||||
{
|
||||
Matrix4Data l_matrix(m_local2world);
|
||||
m_local2world.EqualsMxProduct(&p_transform, &l_matrix);
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a59b0
|
||||
void OrientableROI::UpdateWorldData(const Matrix4Data& p_transform)
|
||||
{
|
||||
Matrix4Data l_matrix(m_local2world);
|
||||
m_local2world.EqualsMxProduct(&l_matrix, &p_transform);
|
||||
UpdateWorldBoundingVolumes();
|
||||
UpdateWorldVelocity();
|
||||
|
||||
// iterate over comps
|
||||
if (m_comp)
|
||||
for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) {
|
||||
ROI* child = *iter;
|
||||
static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5a50
|
||||
void OrientableROI::UpdateWorldVelocity()
|
||||
{
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5d80
|
||||
const Vector3& OrientableROI::GetWorldVelocity() const
|
||||
{
|
||||
return (Vector3&) *m_world_velocity.GetData();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5d90
|
||||
const BoundingBox& OrientableROI::GetWorldBoundingBox() const
|
||||
{
|
||||
return m_world_bounding_box;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a5da0
|
||||
const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
|
||||
{
|
||||
return m_world_bounding_sphere;
|
||||
}
|
49
LEGO1/realtime/orientableroi.h
Normal file
49
LEGO1/realtime/orientableroi.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#ifndef ORIENTABLEROI_H
|
||||
#define ORIENTABLEROI_H
|
||||
|
||||
#include "matrix.h"
|
||||
#include "roi.h"
|
||||
|
||||
class OrientableROI : public ROI {
|
||||
public:
|
||||
// OFFSET: LEGO1 0x100a4420
|
||||
OrientableROI()
|
||||
{
|
||||
FILLVEC3(m_world_bounding_box.Min(), 888888.8);
|
||||
FILLVEC3(m_world_bounding_box.Max(), -888888.8);
|
||||
ZEROVEC3(m_world_bounding_sphere.Center());
|
||||
m_world_bounding_sphere.Radius() = 0.0;
|
||||
ZEROVEC3(m_world_velocity);
|
||||
IDENTMAT4(m_local2world.GetMatrix());
|
||||
}
|
||||
// OFFSET: LEGO1 0x100a4630 TEMPLATE
|
||||
// OrientableROI::`scalar deleting destructor'
|
||||
|
||||
virtual const Vector3& GetWorldVelocity() const;
|
||||
virtual const BoundingBox& GetWorldBoundingBox() const;
|
||||
virtual const BoundingSphere& GetWorldBoundingSphere() const;
|
||||
|
||||
protected:
|
||||
// vtable + 0x14
|
||||
virtual void VTable0x14() { VTable0x1c(); }
|
||||
virtual void UpdateWorldBoundingVolumes() = 0;
|
||||
|
||||
public:
|
||||
virtual void VTable0x1c();
|
||||
// vtable + 0x20
|
||||
virtual void SetLocalTransform(const Matrix4Impl& p_transform);
|
||||
virtual void VTable0x24(const Matrix4Data& p_transform);
|
||||
virtual void UpdateWorldData(const Matrix4Data& p_transform);
|
||||
virtual void UpdateWorldVelocity();
|
||||
|
||||
protected:
|
||||
char m_unkc;
|
||||
Matrix4Data m_local2world; // 0x10
|
||||
BoundingBox m_world_bounding_box; // 0x58
|
||||
BoundingSphere m_world_bounding_sphere; // 0xa8
|
||||
Vector3Data m_world_velocity; // 0xc0
|
||||
unsigned int m_unkd4;
|
||||
unsigned int m_unkd8;
|
||||
};
|
||||
|
||||
#endif // ORIENTABLEROI_H
|
@@ -2,19 +2,19 @@
|
||||
|
||||
// OFFSET: LEGO1 0x100a5b40
|
||||
void CalcLocalTransform(
|
||||
const MxVector3& p_posVec,
|
||||
const MxVector3& p_dirVec,
|
||||
const MxVector3& p_upVec,
|
||||
MxMatrix& p_outMatrix
|
||||
const Vector3Impl& p_posVec,
|
||||
const Vector3Impl& p_dirVec,
|
||||
const Vector3Impl& p_upVec,
|
||||
Matrix4Impl& p_outMatrix
|
||||
)
|
||||
{
|
||||
MxFloat x_axis[3], y_axis[3], z_axis[3];
|
||||
float x_axis[3], y_axis[3], z_axis[3];
|
||||
|
||||
// This is an unrolled version of the "NORMVEC3" macro,
|
||||
// used here to apply a silly hack to get a 100% match
|
||||
{
|
||||
const MxFloat dirVec1Operation = (p_dirVec)[1] * (p_dirVec)[1];
|
||||
MxDouble len = sqrt(((p_dirVec)[0] * (p_dirVec)[0] + dirVec1Operation + (p_dirVec)[2] * (p_dirVec)[2]));
|
||||
const float dirVec1Operation = (p_dirVec)[1] * (p_dirVec)[1];
|
||||
double len = sqrt(((p_dirVec)[0] * (p_dirVec)[0] + dirVec1Operation + (p_dirVec)[2] * (p_dirVec)[2]));
|
||||
((z_axis)[0] = (p_dirVec)[0] / (len), (z_axis)[1] = (p_dirVec)[1] / (len), (z_axis)[2] = (p_dirVec)[2] / (len));
|
||||
}
|
||||
|
||||
@@ -24,8 +24,8 @@ void CalcLocalTransform(
|
||||
|
||||
// Exact same thing as pointed out by the above comment
|
||||
{
|
||||
const MxFloat axis2Operation = (x_axis)[2] * (x_axis)[2];
|
||||
MxDouble len = sqrt(((x_axis)[0] * (x_axis)[0] + axis2Operation + (x_axis)[1] * (x_axis)[1]));
|
||||
const float axis2Operation = (x_axis)[2] * (x_axis)[2];
|
||||
double len = sqrt(((x_axis)[0] * (x_axis)[0] + axis2Operation + (x_axis)[1] * (x_axis)[1]));
|
||||
((x_axis)[0] = (x_axis)[0] / (len), (x_axis)[1] = (x_axis)[1] / (len), (x_axis)[2] = (x_axis)[2] / (len));
|
||||
}
|
||||
|
||||
@@ -33,8 +33,8 @@ void CalcLocalTransform(
|
||||
|
||||
// Again, the same thing
|
||||
{
|
||||
const MxFloat axis2Operation = (y_axis)[2] * (y_axis)[2];
|
||||
MxDouble len = sqrt(((y_axis)[0] * (y_axis)[0] + axis2Operation + (y_axis)[1] * (y_axis)[1]));
|
||||
const float axis2Operation = (y_axis)[2] * (y_axis)[2];
|
||||
double len = sqrt(((y_axis)[0] * (y_axis)[0] + axis2Operation + (y_axis)[1] * (y_axis)[1]));
|
||||
((y_axis)[0] = (y_axis)[0] / (len), (y_axis)[1] = (y_axis)[1] / (len), (y_axis)[2] = (y_axis)[2] / (len));
|
||||
}
|
||||
|
||||
|
@@ -1,19 +1,19 @@
|
||||
#ifndef REALTIME_H
|
||||
#define REALTIME_H
|
||||
|
||||
#include "../mxmatrix.h"
|
||||
#include "matrix.h"
|
||||
|
||||
#define NORMVEC3(dst, src) \
|
||||
{ \
|
||||
MxDouble len = sqrt(NORMSQRD3(src)); \
|
||||
double len = sqrt(NORMSQRD3(src)); \
|
||||
VDS3(dst, src, len); \
|
||||
}
|
||||
|
||||
void CalcLocalTransform(
|
||||
const MxVector3& p_posVec,
|
||||
const MxVector3& p_dirVec,
|
||||
const MxVector3& p_upVec,
|
||||
MxMatrix& p_outMatrix
|
||||
const Vector3Impl& p_posVec,
|
||||
const Vector3Impl& p_dirVec,
|
||||
const Vector3Impl& p_upVec,
|
||||
Matrix4Impl& p_outMatrix
|
||||
);
|
||||
|
||||
#endif // REALTIME_H
|
||||
|
107
LEGO1/realtime/roi.h
Normal file
107
LEGO1/realtime/roi.h
Normal file
@@ -0,0 +1,107 @@
|
||||
#ifndef ROI_H
|
||||
#define ROI_H
|
||||
|
||||
// ROI stands for Region of Interest.
|
||||
|
||||
#include "../compat.h"
|
||||
#include "../mxstl.h"
|
||||
#include "../realtime/realtime.h"
|
||||
#include "lodlist.h"
|
||||
#include "vector.h"
|
||||
|
||||
/*
|
||||
* A simple bounding box object with Min and Max accessor methods.
|
||||
*/
|
||||
class BoundingBox {
|
||||
public:
|
||||
const Vector3Data& Min() const { return min; }
|
||||
Vector3Data& Min() { return min; }
|
||||
const Vector3Data& Max() const { return max; }
|
||||
Vector3Data& Max() { return max; }
|
||||
|
||||
private:
|
||||
Vector3Data min;
|
||||
Vector3Data max;
|
||||
Vector3Data m_unk28;
|
||||
Vector3Data m_unk3c;
|
||||
};
|
||||
|
||||
/*
|
||||
* A simple bounding sphere object with center and radius accessor methods.
|
||||
*/
|
||||
class BoundingSphere {
|
||||
public:
|
||||
const Vector3Data& Center() const { return center; }
|
||||
Vector3Data& Center() { return center; }
|
||||
const float& Radius() const { return radius; }
|
||||
float& Radius() { return radius; }
|
||||
|
||||
private:
|
||||
Vector3Data center;
|
||||
float radius;
|
||||
};
|
||||
|
||||
/*
|
||||
* Abstract base class representing a single LOD version of
|
||||
* a geometric object.
|
||||
*/
|
||||
class LODObject {
|
||||
public:
|
||||
// LODObject();
|
||||
virtual ~LODObject() {}
|
||||
virtual float Cost(float pixels_covered) const = 0;
|
||||
virtual float AveragePolyArea() const = 0;
|
||||
virtual int NVerts() const = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
* A CompoundObject is simply a set of ROI objects which
|
||||
* all together represent a single object with sub-parts.
|
||||
*/
|
||||
class ROI;
|
||||
// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
|
||||
typedef list<ROI*> CompoundObject;
|
||||
|
||||
/*
|
||||
* A ROIList is a list of ROI objects.
|
||||
*/
|
||||
typedef vector<const ROI*> ROIList;
|
||||
|
||||
/*
|
||||
* A simple list of integers.
|
||||
* Returned by RealtimeView::SelectLODs as indices into an ROIList.
|
||||
*/
|
||||
typedef vector<int> IntList;
|
||||
|
||||
class ROI {
|
||||
public:
|
||||
ROI()
|
||||
{
|
||||
m_comp = 0;
|
||||
m_lods = 0;
|
||||
}
|
||||
virtual ~ROI()
|
||||
{
|
||||
// if derived class set the comp and lods, it should delete them
|
||||
assert(!m_comp);
|
||||
assert(!m_lods);
|
||||
}
|
||||
virtual float IntrinsicImportance() const = 0;
|
||||
virtual const Vector3& GetWorldVelocity() const = 0;
|
||||
virtual const BoundingBox& GetWorldBoundingBox() const = 0;
|
||||
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
|
||||
|
||||
const LODListBase* GetLODs() const { return m_lods; }
|
||||
const LODObject* GetLOD(int i) const
|
||||
{
|
||||
assert(m_lods);
|
||||
return (*m_lods)[i];
|
||||
}
|
||||
int GetLODCount() const { return m_lods ? m_lods->Size() : 0; }
|
||||
const CompoundObject* GetComp() const { return m_comp; }
|
||||
|
||||
protected:
|
||||
CompoundObject* m_comp;
|
||||
LODListBase* m_lods;
|
||||
};
|
||||
#endif // ROI_H
|
457
LEGO1/realtime/vector.cpp
Normal file
457
LEGO1/realtime/vector.cpp
Normal file
@@ -0,0 +1,457 @@
|
||||
|
||||
#include "vector.h"
|
||||
|
||||
#include "../decomp.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <memory.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(Vector2Impl, 0x8);
|
||||
DECOMP_SIZE_ASSERT(Vector3Impl, 0x8);
|
||||
DECOMP_SIZE_ASSERT(Vector4Impl, 0x8);
|
||||
DECOMP_SIZE_ASSERT(Vector3Data, 0x14);
|
||||
DECOMP_SIZE_ASSERT(Vector4Data, 0x18);
|
||||
|
||||
// OFFSET: LEGO1 0x100020a0
|
||||
const float* Vector2Impl::GetData() const
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002090
|
||||
float* Vector2Impl::GetData()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002130
|
||||
float Vector2Impl::Dot(Vector2Impl* p_a, float* p_b) const
|
||||
{
|
||||
return DotImpl(p_a->m_data, p_b);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002110
|
||||
float Vector2Impl::Dot(float* p_a, Vector2Impl* p_b) const
|
||||
{
|
||||
return DotImpl(p_a, p_b->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100020f0
|
||||
float Vector2Impl::Dot(Vector2Impl* p_a, Vector2Impl* p_b) const
|
||||
{
|
||||
return DotImpl(p_a->m_data, p_b->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100020d0
|
||||
float Vector2Impl::Dot(float* p_a, float* p_b) const
|
||||
{
|
||||
return DotImpl(p_a, p_b);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002160
|
||||
int Vector2Impl::Unitize()
|
||||
{
|
||||
float sq = LenSquared();
|
||||
if (sq > 0.0f) {
|
||||
float root = sqrt(sq);
|
||||
if (root > 0) {
|
||||
DivScalarImpl(&root);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100021e0
|
||||
void Vector2Impl::AddVector(Vector2Impl* p_other)
|
||||
{
|
||||
AddVectorImpl(p_other->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100021d0
|
||||
void Vector2Impl::AddVector(float* p_other)
|
||||
{
|
||||
AddVectorImpl(p_other);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100021c0
|
||||
void Vector2Impl::AddScalar(float p_value)
|
||||
{
|
||||
AddScalarImpl(p_value);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002200
|
||||
void Vector2Impl::SubVector(Vector2Impl* p_other)
|
||||
{
|
||||
SubVectorImpl(p_other->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100021f0
|
||||
void Vector2Impl::SubVector(float* p_other)
|
||||
{
|
||||
SubVectorImpl(p_other);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002230
|
||||
void Vector2Impl::MullScalar(float* p_value)
|
||||
{
|
||||
MullScalarImpl(p_value);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002220
|
||||
void Vector2Impl::MullVector(Vector2Impl* p_other)
|
||||
{
|
||||
MullVectorImpl(p_other->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002210
|
||||
void Vector2Impl::MullVector(float* p_other)
|
||||
{
|
||||
MullVectorImpl(p_other);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002240
|
||||
void Vector2Impl::DivScalar(float* p_value)
|
||||
{
|
||||
DivScalarImpl(p_value);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002260
|
||||
void Vector2Impl::SetVector(Vector2Impl* p_other)
|
||||
{
|
||||
EqualsImpl(p_other->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002250
|
||||
void Vector2Impl::SetVector(float* p_other)
|
||||
{
|
||||
EqualsImpl(p_other);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10001fa0
|
||||
void Vector2Impl::AddScalarImpl(float p_value)
|
||||
{
|
||||
m_data[0] += p_value;
|
||||
m_data[1] += p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10001f80
|
||||
void Vector2Impl::AddVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10001fc0
|
||||
void Vector2Impl::SubVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002000
|
||||
void Vector2Impl::MullScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= *p_value;
|
||||
m_data[1] *= *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10001fe0
|
||||
void Vector2Impl::MullVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002020
|
||||
void Vector2Impl::DivScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] /= *p_value;
|
||||
m_data[1] /= *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002040
|
||||
float Vector2Impl::DotImpl(float* p_a, float* p_b) const
|
||||
{
|
||||
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002070
|
||||
void Vector2Impl::EqualsImpl(float* p_data)
|
||||
{
|
||||
float* vec = m_data;
|
||||
vec[0] = p_data[0];
|
||||
vec[1] = p_data[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100020b0
|
||||
void Vector2Impl::Clear()
|
||||
{
|
||||
float* vec = m_data;
|
||||
vec[0] = 0.0f;
|
||||
vec[1] = 0.0f;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002150
|
||||
float Vector2Impl::LenSquared() const
|
||||
{
|
||||
return m_data[0] * m_data[0] + m_data[1] * m_data[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003a90
|
||||
void Vector3Impl::AddScalarImpl(float p_value)
|
||||
{
|
||||
m_data[0] += p_value;
|
||||
m_data[1] += p_value;
|
||||
m_data[2] += p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003a60
|
||||
void Vector3Impl::AddVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
m_data[2] += p_value[2];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003ac0
|
||||
void Vector3Impl::SubVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
m_data[2] -= p_value[2];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003b20
|
||||
void Vector3Impl::MullScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= *p_value;
|
||||
m_data[1] *= *p_value;
|
||||
m_data[2] *= *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003af0
|
||||
void Vector3Impl::MullVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
m_data[2] *= p_value[2];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003b50
|
||||
void Vector3Impl::DivScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] /= *p_value;
|
||||
m_data[1] /= *p_value;
|
||||
m_data[2] /= *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003b80
|
||||
float Vector3Impl::DotImpl(float* p_a, float* p_b) const
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003ba0
|
||||
void Vector3Impl::EqualsImpl(float* p_data)
|
||||
{
|
||||
float* vec = m_data;
|
||||
vec[0] = p_data[0];
|
||||
vec[1] = p_data[1];
|
||||
vec[2] = p_data[2];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003bc0
|
||||
void Vector3Impl::Clear()
|
||||
{
|
||||
float* vec = m_data;
|
||||
vec[0] = 0.0f;
|
||||
vec[1] = 0.0f;
|
||||
vec[2] = 0.0f;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003bd0
|
||||
float Vector3Impl::LenSquared() const
|
||||
{
|
||||
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002270
|
||||
void Vector3Impl::EqualsCrossImpl(float* p_a, float* p_b)
|
||||
{
|
||||
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
|
||||
m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
|
||||
m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002300
|
||||
void Vector3Impl::EqualsCross(float* p_a, Vector3Impl* p_b)
|
||||
{
|
||||
EqualsCrossImpl(p_a, p_b->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100022e0
|
||||
void Vector3Impl::EqualsCross(Vector3Impl* p_a, float* p_b)
|
||||
{
|
||||
EqualsCrossImpl(p_a->m_data, p_b);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100022c0
|
||||
void Vector3Impl::EqualsCross(Vector3Impl* p_a, Vector3Impl* p_b)
|
||||
{
|
||||
EqualsCrossImpl(p_a->m_data, p_b->m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10003bf0
|
||||
void Vector3Impl::EqualsScalar(float* p_value)
|
||||
{
|
||||
m_data[0] = *p_value;
|
||||
m_data[1] = *p_value;
|
||||
m_data[2] = *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100028b0
|
||||
void Vector4Impl::AddScalarImpl(float p_value)
|
||||
{
|
||||
m_data[0] += p_value;
|
||||
m_data[1] += p_value;
|
||||
m_data[2] += p_value;
|
||||
m_data[3] += p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002870
|
||||
void Vector4Impl::AddVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
m_data[2] += p_value[2];
|
||||
m_data[3] += p_value[3];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100028f0
|
||||
void Vector4Impl::SubVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
m_data[2] -= p_value[2];
|
||||
m_data[3] -= p_value[3];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002970
|
||||
void Vector4Impl::MullScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= *p_value;
|
||||
m_data[1] *= *p_value;
|
||||
m_data[2] *= *p_value;
|
||||
m_data[3] *= *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002930
|
||||
void Vector4Impl::MullVectorImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
m_data[2] *= p_value[2];
|
||||
m_data[3] *= p_value[3];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100029b0
|
||||
void Vector4Impl::DivScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] /= *p_value;
|
||||
m_data[1] /= *p_value;
|
||||
m_data[2] /= *p_value;
|
||||
m_data[3] /= *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100029f0
|
||||
float Vector4Impl::DotImpl(float* p_a, float* p_b) const
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002a20
|
||||
void Vector4Impl::EqualsImpl(float* p_data)
|
||||
{
|
||||
float* vec = m_data;
|
||||
vec[0] = p_data[0];
|
||||
vec[1] = p_data[1];
|
||||
vec[2] = p_data[2];
|
||||
vec[3] = p_data[3];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002b00
|
||||
void Vector4Impl::Clear()
|
||||
{
|
||||
float* vec = m_data;
|
||||
vec[0] = 0.0f;
|
||||
vec[1] = 0.0f;
|
||||
vec[2] = 0.0f;
|
||||
vec[3] = 0.0f;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002b20
|
||||
float Vector4Impl::LenSquared() const
|
||||
{
|
||||
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002b40
|
||||
void Vector4Impl::EqualsScalar(float* p_value)
|
||||
{
|
||||
m_data[0] = *p_value;
|
||||
m_data[1] = *p_value;
|
||||
m_data[2] = *p_value;
|
||||
m_data[3] = *p_value;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002ae0
|
||||
void Vector4Impl::SetMatrixProduct(Vector4Impl* p_a, float* p_b)
|
||||
{
|
||||
SetMatrixProductImpl(p_a->m_data, p_b);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002a40
|
||||
void Vector4Impl::SetMatrixProductImpl(float* p_vec, float* p_mat)
|
||||
{
|
||||
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
|
||||
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
|
||||
m_data[2] = p_vec[0] * p_mat[2] + p_vec[1] * p_mat[6] + p_vec[2] * p_mat[10] + p_vec[4] * p_mat[14];
|
||||
m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
|
||||
}
|
||||
|
||||
// Note close yet, included because I'm at least confident I know what operation
|
||||
// it's trying to do.
|
||||
// OFFSET: LEGO1 0x10002b70 STUB
|
||||
int Vector4Impl::NormalizeQuaternion()
|
||||
{
|
||||
float* v = m_data;
|
||||
float magnitude = v[1] * v[1] + v[2] * v[2] + v[0] * v[0];
|
||||
if (magnitude > 0.0f) {
|
||||
float theta = v[3] * 0.5f;
|
||||
v[3] = cos(theta);
|
||||
float frac = sin(theta);
|
||||
magnitude = frac / sqrt(magnitude);
|
||||
v[0] *= magnitude;
|
||||
v[1] *= magnitude;
|
||||
v[2] *= magnitude;
|
||||
return 0;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10002bf0
|
||||
void Vector4Impl::UnknownQuaternionOp(Vector4Impl* p_a, Vector4Impl* p_b)
|
||||
{
|
||||
float* bDat = p_b->m_data;
|
||||
float* aDat = p_a->m_data;
|
||||
|
||||
this->m_data[3] = aDat[3] * bDat[3] - (bDat[0] * aDat[0] + aDat[2] * bDat[2] + aDat[1] * aDat[1]);
|
||||
this->m_data[0] = bDat[2] * aDat[1] - bDat[1] * aDat[2];
|
||||
this->m_data[1] = aDat[2] * bDat[0] - bDat[2] * aDat[0];
|
||||
this->m_data[2] = bDat[1] * aDat[0] - aDat[1] * bDat[0];
|
||||
|
||||
m_data[0] = p_b->m_data[3] * p_a->m_data[0] + p_a->m_data[3] * p_b->m_data[0] + m_data[0];
|
||||
m_data[1] = p_b->m_data[1] * p_a->m_data[3] + p_a->m_data[1] * p_b->m_data[3] + m_data[1];
|
||||
m_data[2] = p_b->m_data[2] * p_a->m_data[3] + p_a->m_data[2] * p_b->m_data[3] + m_data[2];
|
||||
}
|
216
LEGO1/realtime/vector.h
Normal file
216
LEGO1/realtime/vector.h
Normal file
@@ -0,0 +1,216 @@
|
||||
#ifndef VECTOR_H
|
||||
#define VECTOR_H
|
||||
|
||||
#include <vec.h>
|
||||
|
||||
/*
|
||||
* A simple array of three floats that can be indexed into.
|
||||
*/
|
||||
class Vector3 {
|
||||
public:
|
||||
float elements[3]; // storage is public for easy access
|
||||
|
||||
Vector3() {}
|
||||
Vector3(float x, float y, float z)
|
||||
{
|
||||
elements[0] = x;
|
||||
elements[1] = y;
|
||||
elements[2] = z;
|
||||
}
|
||||
|
||||
Vector3(const float v[3])
|
||||
{
|
||||
elements[0] = v[0];
|
||||
elements[1] = v[1];
|
||||
elements[2] = v[2];
|
||||
}
|
||||
|
||||
const float& operator[](long i) const { return elements[i]; }
|
||||
float& operator[](long i) { return elements[i]; }
|
||||
};
|
||||
|
||||
/*
|
||||
* A simple array of four floats that can be indexed into.
|
||||
*/
|
||||
struct Vector4 {
|
||||
public:
|
||||
float elements[4]; // storage is public for easy access
|
||||
|
||||
inline Vector4() {}
|
||||
Vector4(float x, float y, float z, float w)
|
||||
{
|
||||
elements[0] = x;
|
||||
elements[1] = y;
|
||||
elements[2] = z;
|
||||
elements[3] = w;
|
||||
}
|
||||
Vector4(const float v[4])
|
||||
{
|
||||
elements[0] = v[0];
|
||||
elements[1] = v[1];
|
||||
elements[2] = v[2];
|
||||
elements[3] = v[3];
|
||||
}
|
||||
|
||||
const float& operator[](long i) const { return elements[i]; }
|
||||
float& operator[](long i) { return elements[i]; }
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4288
|
||||
// SIZE 0x8
|
||||
class Vector2Impl {
|
||||
public:
|
||||
// OFFSET: LEGO1 0x1000c0f0
|
||||
inline Vector2Impl(float* p_data) { this->SetData(p_data); }
|
||||
|
||||
// vtable + 0x00 (no virtual destructor)
|
||||
virtual void AddScalarImpl(float p_value) = 0;
|
||||
virtual void AddVectorImpl(float* p_value) = 0;
|
||||
virtual void SubVectorImpl(float* p_value) = 0;
|
||||
virtual void MullScalarImpl(float* p_value) = 0;
|
||||
|
||||
// vtable + 0x10
|
||||
virtual void MullVectorImpl(float* p_value) = 0;
|
||||
virtual void DivScalarImpl(float* p_value) = 0;
|
||||
virtual float DotImpl(float* p_a, float* p_b) const = 0;
|
||||
|
||||
// OFFSET: LEGO1 0x10002060
|
||||
virtual void SetData(float* p_data) { this->m_data = p_data; }
|
||||
|
||||
// vtable + 0x20
|
||||
virtual void EqualsImpl(float* p_data) = 0;
|
||||
virtual float* GetData();
|
||||
virtual const float* GetData() const;
|
||||
virtual void Clear() = 0;
|
||||
|
||||
// vtable + 0x30
|
||||
virtual float Dot(Vector2Impl* p_a, float* p_b) const;
|
||||
virtual float Dot(float* p_a, Vector2Impl* p_b) const;
|
||||
virtual float Dot(Vector2Impl* p_a, Vector2Impl* p_b) const;
|
||||
virtual float Dot(float* p_a, float* p_b) const;
|
||||
|
||||
// vtable + 0x40
|
||||
virtual float LenSquared() const = 0;
|
||||
virtual int Unitize();
|
||||
|
||||
// vtable + 0x48
|
||||
virtual void AddVector(Vector2Impl* p_other);
|
||||
virtual void AddVector(float* p_other);
|
||||
virtual void AddScalar(float p_value);
|
||||
|
||||
// vtable + 0x54
|
||||
virtual void SubVector(Vector2Impl* p_other);
|
||||
virtual void SubVector(float* p_other);
|
||||
|
||||
// vtable + 0x5C
|
||||
virtual void MullScalar(float* p_value);
|
||||
virtual void MullVector(Vector2Impl* p_other);
|
||||
virtual void MullVector(float* p_other);
|
||||
virtual void DivScalar(float* p_value);
|
||||
|
||||
// vtable + 0x6C
|
||||
virtual void SetVector(Vector2Impl* p_other);
|
||||
virtual void SetVector(float* p_other);
|
||||
|
||||
inline float& operator[](size_t idx) { return m_data[idx]; }
|
||||
inline const float& operator[](size_t idx) const { return m_data[idx]; }
|
||||
|
||||
protected:
|
||||
float* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4518
|
||||
// SIZE 0x8
|
||||
class Vector3Impl : public Vector2Impl {
|
||||
public:
|
||||
inline Vector3Impl(float* p_data) : Vector2Impl(p_data) {}
|
||||
|
||||
void AddScalarImpl(float p_value);
|
||||
|
||||
void AddVectorImpl(float* p_value);
|
||||
|
||||
void SubVectorImpl(float* p_value);
|
||||
void MullScalarImpl(float* p_value);
|
||||
void MullVectorImpl(float* p_value);
|
||||
void DivScalarImpl(float* p_value);
|
||||
float DotImpl(float* p_a, float* p_b) const;
|
||||
|
||||
void EqualsImpl(float* p_data);
|
||||
|
||||
void Clear();
|
||||
|
||||
float LenSquared() const;
|
||||
|
||||
// vtable + 0x74
|
||||
virtual void EqualsCrossImpl(float* p_a, float* p_b);
|
||||
virtual void EqualsCross(float* p_a, Vector3Impl* p_b);
|
||||
virtual void EqualsCross(Vector3Impl* p_a, float* p_b);
|
||||
virtual void EqualsCross(Vector3Impl* p_a, Vector3Impl* p_b);
|
||||
virtual void EqualsScalar(float* p_value);
|
||||
|
||||
inline void Fill(float p_value) { EqualsScalar(&p_value); }
|
||||
};
|
||||
|
||||
// VTABLE 0x100d45a0
|
||||
// SIZE 0x8
|
||||
class Vector4Impl : public Vector3Impl {
|
||||
public:
|
||||
inline Vector4Impl(float* p_data) : Vector3Impl(p_data) {}
|
||||
|
||||
void AddScalarImpl(float p_value);
|
||||
|
||||
void AddVectorImpl(float* p_value);
|
||||
|
||||
void SubVectorImpl(float* p_value);
|
||||
void MullScalarImpl(float* p_value);
|
||||
void MullVectorImpl(float* p_value);
|
||||
void DivScalarImpl(float* p_value);
|
||||
float DotImpl(float* p_a, float* p_b) const;
|
||||
|
||||
void EqualsImpl(float* p_data);
|
||||
|
||||
void Clear();
|
||||
|
||||
float LenSquared() const;
|
||||
|
||||
void EqualsScalar(float* p_value);
|
||||
|
||||
// vtable + 0x84
|
||||
virtual void SetMatrixProduct(Vector4Impl* p_a, float* p_b);
|
||||
virtual void SetMatrixProductImpl(float* p_vec, float* p_mat);
|
||||
virtual int NormalizeQuaternion();
|
||||
virtual void UnknownQuaternionOp(Vector4Impl* p_a, Vector4Impl* p_b);
|
||||
};
|
||||
|
||||
// VTABLE 0x100d4488
|
||||
// SIZE 0x14
|
||||
class Vector3Data : public Vector3Impl {
|
||||
public:
|
||||
inline Vector3Data() : Vector3Impl(m_vector.elements) {}
|
||||
inline Vector3Data(float p_x, float p_y, float p_z) : Vector3Impl(m_vector.elements), m_vector(p_x, p_y, p_z) {}
|
||||
|
||||
void CopyFrom(Vector3Data& p_other)
|
||||
{
|
||||
EqualsImpl(p_other.m_data);
|
||||
|
||||
float* dest = m_vector.elements;
|
||||
float* src = p_other.m_vector.elements;
|
||||
for (size_t i = sizeof(m_vector) / sizeof(float); i > 0; --i)
|
||||
*dest++ = *src++;
|
||||
}
|
||||
|
||||
private:
|
||||
Vector3 m_vector;
|
||||
};
|
||||
|
||||
// VTABLE 0x100d41e8
|
||||
// SIZE 0x18
|
||||
class Vector4Data : public Vector4Impl {
|
||||
public:
|
||||
inline Vector4Data() : Vector4Impl(m_vector.elements) {}
|
||||
|
||||
private:
|
||||
Vector4 m_vector;
|
||||
};
|
||||
|
||||
#endif // VECTOR_H
|
Reference in New Issue
Block a user