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Implement ViewROI and base classes (#287)
* Implement ViewROI and base classes * Clean up Orientable header * Move tgl to tgl subdirectory, and use target_include_directories * Move classes to submodules * Fix some missed references * Fix/match UpdateWorldData * Renaming / removing MxTypes / refactoring * Consistent naming for Matrix * Adjust format action * Add Vector3/Vector4 to Data vector * Add TGL comment * Add a comment about Matrix4Impl * Add ROI comment --------- Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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47
LEGO1/viewmanager/viewroi.h
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47
LEGO1/viewmanager/viewroi.h
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#ifndef VIEWROI_H
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#define VIEWROI_H
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#include "../realtime/orientableroi.h"
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#include "../tgl/tgl.h"
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#include "viewlodlist.h"
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/*
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ViewROI objects represent view objects, collections of view objects,
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etc. Basically, anything which can be placed in a scene and manipilated
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by the view manager is a ViewROI.
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*/
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class ViewROI : public OrientableROI {
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public:
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inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
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{
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SetLODList(lodList);
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geometry = pRenderer->CreateGroup();
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}
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inline ~ViewROI();
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inline void SetLODList(ViewLODList* lodList)
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{
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// ??? inherently type unsafe - kind of... because, now, ROI
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// does not expose SetLODs() ...
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// solution: create pure virtual LODListBase* ROI::GetLODList()
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// and let derived ROI classes hold the LODList
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if (m_lods) {
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reinterpret_cast<ViewLODList*>(m_lods)->Release();
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}
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m_lods = lodList;
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if (m_lods) {
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reinterpret_cast<ViewLODList*>(m_lods)->AddRef();
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}
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}
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virtual float IntrinsicImportance() const;
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virtual Tgl::Group* GetGeometry();
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virtual const Tgl::Group* GetGeometry() const;
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protected:
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Tgl::Group* geometry;
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void UpdateWorldData(const Matrix4Data& parent2world);
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};
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#endif // VIEWROI_H
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