Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)

* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Florian Kaiser
2025-05-25 08:09:24 +02:00
committed by GitHub
parent 8e54a20d7d
commit 804632b13f
24 changed files with 158 additions and 166 deletions

View File

@@ -16,7 +16,7 @@ class LegoFile;
class LegoPathActor;
class LegoPathBoundary;
class LegoROIList;
struct LegoUnknown100db7f4;
struct LegoOrientedEdge;
class LegoWorld;
class MxDSAction;
@@ -240,7 +240,7 @@ private:
void FUN_10063d10();
void FUN_10063e40(LegoAnimPresenter* p_presenter);
MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoOrientedEdge* p_edge, float p_destScale);
MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
MxResult FUN_10064380(
const char* p_name,