Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)

* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Florian Kaiser
2025-05-25 08:09:24 +02:00
committed by GitHub
parent 8e54a20d7d
commit 804632b13f
24 changed files with 158 additions and 166 deletions

View File

@@ -43,16 +43,10 @@ public:
void SwitchBoundary(
LegoPathActor* p_actor,
LegoPathBoundary*& p_boundary,
LegoUnknown100db7f4*& p_edge,
LegoOrientedEdge*& p_edge,
float& p_unk0xe4
);
MxU32 Intersect(
float p_scale,
Vector3& p_point1,
Vector3& p_point2,
Vector3& p_point3,
LegoUnknown100db7f4*& p_edge
);
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoOrientedEdge*& p_edge);
MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);