Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)

* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Florian Kaiser
2025-05-25 08:09:24 +02:00
committed by GitHub
parent 8e54a20d7d
commit 804632b13f
24 changed files with 158 additions and 166 deletions

View File

@@ -72,7 +72,7 @@ public:
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x100141d0
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) override
{
LegoJetskiRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
} // vtable+0x98
@@ -136,7 +136,7 @@ public:
// FUNCTION: LEGO1 0x10014560
// FUNCTION: BETA10 0x100cd660
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) override
{
LegoCarRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
} // vtable+0x98