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Refactor LegoUnknown100db7f4
to LegoOrientedEdge
(#1515)
* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge` * Update LEGO1/lego/sources/geom/legoorientededge.h * Update legopathcontroller.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -72,7 +72,7 @@ public:
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x100141d0
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) override
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{
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LegoJetskiRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
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} // vtable+0x98
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@@ -136,7 +136,7 @@ public:
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// FUNCTION: LEGO1 0x10014560
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// FUNCTION: BETA10 0x100cd660
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) override
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{
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LegoCarRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
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} // vtable+0x98
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