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Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager * Refactor mxomni into mxomni/mxmisc * Refactor legoomni into legoomni/misc * Resolve deps * Refactor atom * Refactor mxutil * Refactor mxio * Rename/relocate files * Fix format
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LEGO1/lego/legoomni/include/misc.h
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58
LEGO1/lego/legoomni/include/misc.h
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#ifndef MISC_H
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#define MISC_H
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#include "decomp.h"
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#include "mxtypes.h"
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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class LegoControlManager;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoOmni;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoTextureContainer;
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class LegoVideoManager;
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class LegoWorld;
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class MxAtomId;
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class MxBackgroundAudioManager;
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class MxDSAction;
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class MxTransitionManager;
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class ViewLODListManager;
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class ViewManager;
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LegoOmni* Lego();
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LegoInputManager* InputManager();
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LegoSoundManager* SoundManager();
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MxBackgroundAudioManager* BackgroundAudioManager();
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LegoGameState* GameState();
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MxTransitionManager* TransitionManager();
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LegoVideoManager* VideoManager();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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LegoBuildingManager* BuildingManager();
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LegoControlManager* ControlManager();
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IslePathActor* CurrentActor();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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LegoROI* FindROI(const char* p_name);
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MxDSAction& GetCurrentAction();
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void PlayMusic(MxU32 p_index);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
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void SetCurrentWorld(LegoWorld* p_world);
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c);
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void SetCurrentActor(IslePathActor* p_currentActor);
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#endif // MISC_H
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