Refactor files based on beta debug build (#645)

* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
This commit is contained in:
Christian Semmler
2024-03-09 15:07:52 -05:00
committed by GitHub
parent c62469fef4
commit 8069923651
150 changed files with 734 additions and 609 deletions

View File

@@ -0,0 +1,81 @@
#include "ambulance.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(Ambulance, 0x184);
// FUNCTION: LEGO1 0x10035ee0
Ambulance::Ambulance()
{
this->m_unk0x168 = 0;
this->m_unk0x16a = -1;
this->m_unk0x164 = 0;
this->m_unk0x16c = 0;
this->m_unk0x174 = -1;
this->m_unk0x16e = 0;
this->m_unk0x178 = -1;
this->m_unk0x170 = 0;
this->m_unk0x172 = 0;
this->m_unk0x13c = 40.0;
this->m_unk0x17c = 1.0;
}
// STUB: LEGO1 0x10035f90
void Ambulance::Destroy(MxBool p_fromDestructor)
{
// TODO
}
// STUB: LEGO1 0x100361d0
MxResult Ambulance::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10036300
void Ambulance::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x10036420
MxLong Ambulance::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036860
MxU32 Ambulance::VTable0xdc(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036ce0
MxU32 Ambulance::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036e90
void Ambulance::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x10036f90
MxU32 Ambulance::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10037160
MxResult Ambulance::Tickle()
{
// TODO
return SUCCESS;
}

View File

@@ -0,0 +1,58 @@
#include "bike.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
DECOMP_SIZE_ASSERT(Bike, 0x164);
// FUNCTION: LEGO1 0x10076670
Bike::Bike()
{
this->m_unk0x13c = 20.0;
this->m_unk0x150 = 3.0;
this->m_unk0x148 = 1;
}
// FUNCTION: LEGO1 0x100768f0
MxResult Bike::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
return result;
}
// FUNCTION: LEGO1 0x10076920
void Bike::VTable0xe4()
{
IslePathActor::VTable0xe4();
GameState()->SetCurrentArea(LegoGameState::Area::e_unk57);
FUN_1003ee00(*g_isleScript, 11);
FUN_1003ee00(*g_isleScript, 12);
FUN_1003ee00(*g_isleScript, 15);
FUN_1003ee00(*g_isleScript, 14);
FUN_1003ee00(*g_isleScript, 13);
ControlManager()->Unregister(this);
}
// STUB: LEGO1 0x100769a0
MxU32 Bike::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10076aa0
MxU32 Bike::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}

View File

@@ -0,0 +1,32 @@
#include "bumpbouy.h"
// STUB: LEGO1 0x1000fd00
void BumpBouy::ParseAction(char*)
{
// TODO
}
// STUB: LEGO1 0x1000fd10
void BumpBouy::SetWorldSpeed(MxFloat p_worldSpeed)
{
// TODO
}
// STUB: LEGO1 0x1000fd20
void BumpBouy::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x1000fd30
void BumpBouy::VTable0x74(Matrix4& p_transform)
{
// TODO
}
// STUB: LEGO1 0x100274d0
MxLong BumpBouy::Notify(MxParam& p_param)
{
// TODO
return 0;
}

View File

@@ -0,0 +1,20 @@
#include "doors.h"
// STUB: LEGO1 0x10066100
MxS32 Doors::VTable0x94()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10066250
void Doors::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x100664e0
void Doors::ParseAction(char*)
{
// TODO
}

View File

@@ -0,0 +1,52 @@
#include "dunebuggy.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(DuneBuggy, 0x16c);
// FUNCTION: LEGO1 0x10067bb0
DuneBuggy::DuneBuggy()
{
this->m_unk0x13c = 25.0;
this->m_unk0x164 = 1.0;
}
// STUB: LEGO1 0x10067e30
MxResult DuneBuggy::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10067ec0
void DuneBuggy::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x10067fa0
void DuneBuggy::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x10068060
MxU32 DuneBuggy::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x100681b0
MxU32 DuneBuggy::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10068270
MxU32 DuneBuggy::VTable0xdc(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}

View File

@@ -0,0 +1,416 @@
#include "helicopter.h"
#include "act1state.h"
#include "act3.h"
#include "isle.h"
#include "jukebox.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14)
DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18)
DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
// FUNCTION: LEGO1 0x10001e60
Helicopter::Helicopter()
{
m_unk0x13c = 60;
}
// FUNCTION: LEGO1 0x10003230
Helicopter::~Helicopter()
{
ControlManager()->Unregister(this);
IslePathActor::Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100032c0
MxResult Helicopter::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
LegoWorld* world = CurrentWorld();
SetWorld(world);
if (world->IsA("Act3")) {
((Act3*) GetWorld())->SetUnkown420c(this);
}
world = GetWorld();
if (world) {
world->Add(this);
}
GetState();
return result;
}
// FUNCTION: LEGO1 0x10003320
void Helicopter::GetState()
{
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
if (!m_state) {
m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
}
}
// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
{
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
VTable0xe8(0x28, TRUE, 7);
}
IslePathActor::VTable0xe4();
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
GameState()->SetCurrentArea(LegoGameState::e_unk60);
if (CurrentActor()) {
if (CurrentActor()->IsA("IslePathActor")) {
((IslePathActor*) CurrentActor())->VTable0xe8(0x37, TRUE, 7);
}
}
}
m_state->SetUnknown8(0);
FUN_1003ee00(m_script, 0x16);
FUN_1003ee00(m_script, 0x17);
FUN_1003ee00(m_script, 0x18);
FUN_1003ee00(m_script, 0x19);
FUN_1003ee00(m_script, 0x1a);
FUN_1003ee00(m_script, 0x1b);
FUN_1003ee00(m_script, 0x1c);
FUN_1003ee00(m_script, 0x1d);
FUN_1003ee00(m_script, 0x1e);
FUN_1003ee00(m_script, 0x1f);
AnimationManager()->FUN_1005f6d0(TRUE);
ControlManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10003480
MxU32 Helicopter::VTable0xcc()
{
if (!FUN_1003ef60()) {
return 1;
}
if (!m_world) {
m_world = CurrentWorld();
}
AnimationManager()->FUN_1005f6d0(FALSE);
if (CurrentActor()) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
CurrentActor()->VTable0xe4();
}
}
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(FALSE);
VTable0xe8(0x29, TRUE, 7);
((Isle*) CurrentWorld())->SetUnknown13c(0x3c);
FUN_10015820(TRUE, 0);
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, TRUE);
SetUnknownDC(4);
PlayMusic(JukeBox::e_jail);
break;
case LegoGameState::e_act2:
m_script = *g_act2mainScript;
break;
case LegoGameState::e_act3:
m_script = *g_act3Script;
break;
}
VTable0xe0();
InvokeAction(Extra::ActionType::e_start, m_script, 0x15, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
return 1;
}
// FUNCTION: LEGO1 0x100035e0
MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
{
MxU32 ret = 0;
MxAtomId script;
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
script = *g_isleScript;
break;
case LegoGameState::e_act2:
script = *g_act2mainScript;
break;
case LegoGameState::e_act3:
script = *g_act3Script;
break;
}
if (p_param.GetUnknown0x28() == 1) {
switch (p_param.GetClickedObjectId()) {
case 0x17:
if (*g_act3Script == script) {
((Act3*) CurrentWorld())->SetUnkown4270(2);
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
}
else if (m_state->GetUnkown8() != 0) {
break;
}
VTable0xe4();
GameState()->SetCurrentArea(LegoGameState::e_unk66);
ret = 1;
break;
case 0x18: {
if (*g_act3Script == script) {
break;
}
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (m_state->GetUnkown8() == 0) {
state->SetUnknown18(4);
m_state->SetUnknown8(1);
m_world->FUN_1001fc80(this);
InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL);
SetUnknownDC(0);
}
ret = 1;
break;
}
case 0x19:
if (*g_act3Script == script) {
break;
}
if (m_state->GetUnkown8() == 2) {
m_state->SetUnknown8(3);
m_world->FUN_1001fc80(this);
InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL);
SetUnknownDC(4);
}
ret = 1;
break;
case 0x1a:
if (*g_act3Script != script) {
break;
}
ret = 1;
/* fall through */
case 0x1b:
if (*g_act3Script != script) {
break;
}
if (m_world && m_world->GetCamera()) {
Mx3DPointFloat loc, dir, lookat;
loc = m_world->GetCamera()->GetWorldLocation();
dir = m_world->GetCamera()->GetWorldDirection();
lookat = dir;
float scale = 3;
lookat.Mul(scale);
lookat.Add(&loc);
Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
v68 = m_world->GetCamera()->GetWorldUp();
va4.EqualsCross(v68, dir);
v7c.EqualsCross(va4, v90);
if (ret) {
if (((Act3*) m_world)->FUN_100727e0(m_unk0x138, loc, dir, v7c)) {
break;
}
else if (((Act3*) m_world)->FUN_10072980(m_unk0x138, loc, dir, v7c)) {
break;
}
}
}
ret = 1;
break;
case 0x1c:
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Isle*) CurrentWorld())->SetUnknown13c(2);
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
VTable0xe4();
}
ret = 1;
break;
case 0x1d:
ret = 1;
break;
}
}
return ret;
}
// FUNCTION: LEGO1 0x10003c20
MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
{
MxU32 ret = 0;
switch (m_state->GetUnkown8()) {
case 1: {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
VTable0xe8(0x2a, TRUE, 7);
}
else {
VTable0xe8(0x31, TRUE, 7);
}
m_state->SetUnknown8(2);
MxMatrix matrix;
matrix.SetIdentity();
float s = sin(0.5235987901687622); // PI / 6, 30 deg
float c = cos(0.5235987901687622); // PI / 6, 30 deg
float matrixCopy[4][4];
memcpy(matrixCopy, matrix.GetData(), sizeof(matrixCopy));
for (MxS32 i = 0; i < 4; i++) {
matrix.GetData()[i][1] = matrixCopy[i][1] * c - matrixCopy[i][2] * s;
matrix.GetData()[i][2] = matrixCopy[i][2] * c + matrixCopy[i][1] * s;
}
Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]);
m_world->GetCamera()->SetWorldTransform(at, dir, up);
FUN_10010c30();
ret = 1;
break;
}
case 3: {
MxMatrix matrix;
matrix.SetIdentity();
Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]);
at[1] = 1.25;
m_world->GetCamera()->SetWorldTransform(at, dir, up);
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
VTable0xe8(0x29, TRUE, 7);
}
else {
VTable0xe8(0x30, TRUE, 7);
}
m_state->SetUnknown8(0);
ret = 1;
break;
}
}
return ret;
}
// FUNCTION: LEGO1 0x10003e90
void Helicopter::VTable0x74(Matrix4& p_transform)
{
if (m_unk0xea != 0) {
m_roi->FUN_100a46b0(p_transform);
FUN_10010c30();
}
else {
m_roi->FUN_100a58f0(p_transform);
m_roi->VTable0x14();
if (m_cameraFlag) {
FUN_10010c30();
}
}
}
// FUNCTION: LEGO1 0x10003ee0
void Helicopter::VTable0x70(float p_float)
{
MxU32 state = m_state->GetUnkown8();
switch (state) {
default:
LegoPathActor::VTable0x70(p_float);
return;
case 4:
case 5:
float f = m_unk0x1f0 - p_float + 3000;
if (f >= 0) {
float f2 = f / 3000 + 1;
if (f2 < 0) {
f2 = 0;
}
if (1.0f < f2) {
f2 = 1.0f;
}
Vector3 v(m_unk0x160[3]);
MxMatrix mat;
Vector3 v2(m_unk0x1a8[3]);
float* loc = m_unk0x1a8[3];
mat.SetIdentity();
float fa[4];
Vector4 v3(fa);
if (m_unk0x1f4.FUN_100040a0(v3, f2) == SUCCESS) {
mat.FromQuaternion(v3);
}
v2.SetVector(loc);
v2.Sub(&v);
v2.Mul(f2);
v2.Add(&v);
m_world->GetCamera()->FUN_100123e0(mat, 0);
}
else {
if (state == 4) {
((Act3*) m_world)->FUN_10073400();
}
else {
((Act3*) m_world)->FUN_10073430();
}
m_unk0xdc = 4;
}
}
}
// FUNCTION: LEGO1 0x100040a0
MxResult HelicopterSubclass::FUN_100040a0(Vector4& p_v, float p_f)
{
MxU32 state = m_unk0x30;
if (state == 1) {
p_v.EqualsImpl(m_unk0x00.GetData());
p_v[3] = acos(p_v[3]) * (1 - p_f) * 2.0;
return p_v.NormalizeQuaternion();
}
else if (state == 2) {
p_v.EqualsImpl(m_unk0x18.GetData());
p_v[3] = acos(p_v[3]) * p_f * 2.0;
return p_v.NormalizeQuaternion();
}
else if (state == 3) {
double d1 = p_v.Dot(&m_unk0x00, &m_unk0x18), d2;
if (d1 + 1 > 0.00001) {
if (1 - d1 > 0.00001) {
double d = acos(d1);
sin(d);
d1 = sin((1 - p_f) * d) / sin(d);
d2 = sin(p_f * d) / sin(d);
}
else {
d1 = 1 - p_f;
d2 = p_f;
}
for (MxS32 i = 0; i < 4; i++) {
p_v[i] = m_unk0x18[i] * d2 + m_unk0x00[i] * d1;
}
return SUCCESS;
}
p_v[0] = -m_unk0x00[1];
p_v[1] = m_unk0x00[1];
p_v[2] = -m_unk0x00[3];
p_v[3] = m_unk0x00[2];
d1 = sin((1 - p_f) * 1.570796326794895);
d2 = sin(p_f * 1.570796326794895);
for (MxS32 i = 0; i < 3; i++) {
p_v[i] = m_unk0x00[i] * d1 + p_v[i] * d2;
}
return SUCCESS;
}
else {
return FAILURE;
}
}

View File

@@ -0,0 +1,18 @@
#include "isleactor.h"
// NOTE: This is copied from base class LegoActor. IsleActor may in fact be larger but we don't know yet.
DECOMP_SIZE_ASSERT(IsleActor, 0x78)
// STUB: LEGO1 0x1002c780
MxResult IsleActor::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x1002c7b0
MxLong IsleActor::Notify(MxParam& p_param)
{
// TODO
return 0;
}

View File

@@ -0,0 +1,57 @@
#include "islepathactor.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
this->m_world = NULL;
this->m_unk0x13c = 6.0;
this->m_unk0x15c = 1.0;
this->m_unk0x158 = 0;
}
// FUNCTION: LEGO1 0x1001a280
MxResult IslePathActor::Create(MxDSAction& p_dsAction)
{
return MxEntity::Create(p_dsAction);
}
// FUNCTION: LEGO1 0x1001a2a0
void IslePathActor::Destroy(MxBool p_fromDestructor)
{
if (!p_fromDestructor) {
LegoPathActor::Destroy(FALSE);
}
}
// STUB: LEGO1 0x1001a2c0
MxLong IslePathActor::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
// TODO
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1001b2a0
void IslePathActor::VTable0xe8(MxU32, MxBool, MxU8)
{
// TODO
}
// STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec()
{
// TODO
}

View File

@@ -0,0 +1,44 @@
#include "jetski.h"
DECOMP_SIZE_ASSERT(Jetski, 0x164);
// FUNCTION: LEGO1 0x1007e3b0
Jetski::Jetski()
{
this->m_unk0x13c = 25.0;
this->m_unk0x150 = 2.0;
this->m_unk0x148 = 1;
}
// STUB: LEGO1 0x1007e630
MxResult Jetski::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x1007e680
void Jetski::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x1007e6f0
void Jetski::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1007e750
MxU32 Jetski::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x1007e8e0
MxU32 Jetski::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}

View File

@@ -0,0 +1,128 @@
#include "jukeboxentity.h"
#include "isle.h"
#include "islepathactor.h"
#include "jukeboxstate.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutils.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtransitionmanager.h"
// FUNCTION: LEGO1 0x10085bc0
JukeBoxEntity::JukeBoxEntity()
{
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10085dd0
JukeBoxEntity::~JukeBoxEntity()
{
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10085e40
MxLong JukeBoxEntity::Notify(MxParam& p_param)
{
if (((MxNotificationParam&) p_param).GetType() == c_notificationType11) {
if (!FUN_1003ef60()) {
return 1;
}
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
CurrentActor()->VTable0xe4();
}
((Isle*) FindWorld(*g_isleScript, 0))->SetUnknown13c(0x35);
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x10085ed0
void JukeBoxEntity::StartAction()
{
MxDSAction action;
BackgroundAudioManager()->Stop();
JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
state->SetActive(TRUE);
switch (state->GetState()) {
case 0:
InvokeAction(Extra::e_start, *g_isleScript, 0x319, NULL);
GameState()->SetUnknown0x41c(0x37);
break;
case 1:
InvokeAction(Extra::e_start, *g_isleScript, 0x31e, NULL);
GameState()->SetUnknown0x41c(0x38);
break;
case 2:
InvokeAction(Extra::e_start, *g_isleScript, 0x31b, NULL);
GameState()->SetUnknown0x41c(0x39);
break;
case 3:
InvokeAction(Extra::e_start, *g_isleScript, 0x31a, NULL);
GameState()->SetUnknown0x41c(0x3a);
break;
case 4:
InvokeAction(Extra::e_start, *g_isleScript, 0x31f, NULL);
GameState()->SetUnknown0x41c(0x3b);
break;
case 5:
InvokeAction(Extra::e_start, *g_isleScript, 0x31c, NULL);
GameState()->SetUnknown0x41c(0x3c);
break;
}
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(GameState()->GetUnknown0x41c());
m_audioEnabled = BackgroundAudioManager()->GetEnabled();
if (!m_audioEnabled) {
BackgroundAudioManager()->Enable(TRUE);
}
BackgroundAudioManager()->PlayMusic(action, 5, 4);
}
// FUNCTION: LEGO1 0x100860f0
void JukeBoxEntity::StopAction(MxU32 p_state)
{
JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
if (state && state->IsActive()) {
switch (p_state) {
case 0x37:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x319, NULL);
break;
case 0x38:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31e, NULL);
break;
case 0x39:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31b, NULL);
break;
case 0x3a:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31a, NULL);
break;
case 0x3b:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31f, NULL);
break;
case 0x3c:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31c, NULL);
break;
}
BackgroundAudioManager()->Enable(IsBackgroundAudioEnabled());
}
}

View File

@@ -0,0 +1,52 @@
#include "motocycle.h"
DECOMP_SIZE_ASSERT(Motocycle, 0x16c);
// FUNCTION: LEGO1 0x100357b0
Motocycle::Motocycle()
{
this->m_unk0x13c = 40.0;
this->m_unk0x150 = 1.75;
this->m_unk0x148 = 1;
this->m_unk0x164 = 1.0;
}
// STUB: LEGO1 0x10035a40
MxResult Motocycle::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10035ad0
void Motocycle::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x10035bc0
void Motocycle::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x10035c50
MxU32 Motocycle::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10035d70
MxU32 Motocycle::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10035df0
MxU32 Motocycle::VTable0xdc(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}

View File

@@ -0,0 +1,38 @@
#include "pizza.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
DECOMP_SIZE_ASSERT(Pizza, 0x9c);
// FUNCTION: LEGO1 0x10037ef0
Pizza::Pizza()
{
this->m_unk0x7c = 0;
this->m_unk0x80 = 0;
this->m_unk0x84 = 0;
this->m_unk0x88 = 0;
this->m_unk0x8c = -1;
this->m_unk0x98 = 0;
this->m_unk0x90 = 0x80000000;
}
// FUNCTION: LEGO1 0x10038100
Pizza::~Pizza()
{
TickleManager()->UnregisterClient(this);
}
// STUB: LEGO1 0x10038170
MxResult Pizza::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x100388a0
MxResult Pizza::Tickle()
{
// TODO
return SUCCESS;
}

View File

@@ -0,0 +1,8 @@
#include "pizzeria.h"
// STUB: LEGO1 0x100179c0
MxResult Pizzeria::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}

View File

@@ -0,0 +1,33 @@
#include "racecar.h"
#include "legocontrolmanager.h"
#include "misc.h"
DECOMP_SIZE_ASSERT(RaceCar, 0x164);
// FUNCTION: LEGO1 0x10028200
RaceCar::RaceCar()
{
m_unk0x13c = 40.0;
}
// FUNCTION: LEGO1 0x10028420
RaceCar::~RaceCar()
{
ControlManager()->Unregister(this);
VTable0xe4();
}
// STUB: LEGO1 0x10028490
MxResult RaceCar::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x100284d0
MxU32 RaceCar::VTable0xcc()
{
// TODO
return 0;
}

View File

@@ -0,0 +1,160 @@
#include "radio.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxcontrolpresenter.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
DECOMP_SIZE_ASSERT(Radio, 0x10);
// FUNCTION: LEGO1 0x1002c850
Radio::Radio()
{
NotificationManager()->Register(this);
ControlManager()->Register(this);
m_unk0x0c = TRUE;
CreateRadioState();
}
// FUNCTION: LEGO1 0x1002c990
Radio::~Radio()
{
if (m_state->IsActive()) {
BackgroundAudioManager()->Stop();
m_state->SetActive(FALSE);
}
ControlManager()->Unregister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1002ca30
MxLong Radio::Notify(MxParam& p_param)
{
MxLong result = 0;
if (m_unk0x0c) {
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationClick:
result = HandleClick((LegoControlManagerEvent&) p_param);
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x1002ca70
void Radio::Play()
{
if (!m_state->IsActive()) {
CurrentWorld();
MxDSAction action;
action.SetObjectId(m_state->FUN_1002d090());
action.SetAtomId(*g_jukeboxScript);
action.SetLoopCount(1);
m_audioEnabled = BackgroundAudioManager()->GetEnabled();
if (!m_audioEnabled) {
BackgroundAudioManager()->Enable(TRUE);
}
BackgroundAudioManager()->PlayMusic(action, 3, 4);
m_state->SetActive(TRUE);
}
}
// FUNCTION: LEGO1 0x1002cb70
void Radio::Stop()
{
if (m_state->IsActive()) {
LegoWorld* world = CurrentWorld();
MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtom(), 18);
if (presenter) {
presenter->VTable0x6c(0);
}
BackgroundAudioManager()->Stop();
BackgroundAudioManager()->Enable(m_audioEnabled);
m_state->SetActive(FALSE);
}
}
// FUNCTION: LEGO1 0x1002cbc0
MxLong Radio::HandleClick(LegoControlManagerEvent& p_param)
{
MxDSAction action; // Unused
MxS32 objectId = p_param.GetClickedObjectId();
if (objectId == 18) {
if (m_state->IsActive()) {
Stop();
}
else {
Play();
}
if (CurrentWorld()) {
#ifdef COMPAT_MODE
MxNotificationParam param(c_notificationEndAction, this);
CurrentWorld()->Notify(param);
#else
CurrentWorld()->Notify(MxNotificationParam(c_notificationType0, this));
#endif
}
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x1002ccc0
MxLong Radio::HandleEndAction(MxEndActionNotificationParam& p_param)
{
if (m_state->IsActive() &&
m_state->FUN_1002d0c0(p_param.GetAction()->GetAtomId(), p_param.GetAction()->GetObjectId())) {
MxDSAction action;
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(m_state->FUN_1002d090());
action.SetLoopCount(1);
BackgroundAudioManager()->PlayMusic(action, 3, 4);
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x1002cdc0
void Radio::Initialize(MxBool p_und)
{
if (m_unk0x0c != p_und) {
m_unk0x0c = p_und;
CreateRadioState();
}
}
// FUNCTION: LEGO1 0x1002cde0
void Radio::CreateRadioState()
{
LegoGameState* gameState = GameState();
RadioState* state = (RadioState*) gameState->GetState("RadioState");
if (state == NULL) {
state = (RadioState*) gameState->CreateState("RadioState");
}
m_state = state;
}

View File

@@ -0,0 +1,52 @@
#include "skateboard.h"
#include "decomp.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
DECOMP_SIZE_ASSERT(SkateBoard, 0x168);
// FUNCTION: LEGO1 0x1000fd40
SkateBoard::SkateBoard()
{
this->m_unk0x160 = 0;
this->m_unk0x13c = 15.0;
this->m_unk0x150 = 3.5;
this->m_unk0x148 = 1;
NotificationManager()->Register(this);
}
// STUB: LEGO1 0x10010000
MxResult SkateBoard::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10010050
void SkateBoard::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x100100e0
MxU32 SkateBoard::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10010230
MxU32 SkateBoard::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x100104f0
MxU32 SkateBoard::VTable0xd0()
{
// TODO
return 0;
}

View File

@@ -0,0 +1,71 @@
#include "towtrack.h"
DECOMP_SIZE_ASSERT(TowTrack, 0x180);
// FUNCTION: LEGO1 0x1004c720
TowTrack::TowTrack()
{
this->m_unk0x168 = 0;
this->m_unk0x16a = -1;
this->m_unk0x164 = 0;
this->m_unk0x16c = 0;
this->m_unk0x170 = -1;
this->m_unk0x16e = 0;
this->m_unk0x174 = -1;
this->m_unk0x13c = 40.0;
this->m_unk0x178 = 1.0;
}
// STUB: LEGO1 0x1004c9e0
MxResult TowTrack::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x1004cb10
void TowTrack::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x1004cc80
MxLong TowTrack::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004cd30
MxU32 TowTrack::VTable0xd8(MxType18NotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d330
MxU32 TowTrack::VTable0xdc(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d690
MxU32 TowTrack::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d8f0
void TowTrack::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1004d9e0
MxU32 TowTrack::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}