Refactor files based on beta debug build (#645)

* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
This commit is contained in:
Christian Semmler
2024-03-09 15:07:52 -05:00
committed by GitHub
parent c62469fef4
commit 8069923651
150 changed files with 734 additions and 609 deletions

View File

@@ -0,0 +1,155 @@
#include "legocachsound.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxomni.h"
DECOMP_SIZE_ASSERT(LegoCacheSound, 0x88)
// FUNCTION: LEGO1 0x100064d0
LegoCacheSound::LegoCacheSound()
{
Init();
}
// STUB: LEGO1 0x10006630
LegoCacheSound::~LegoCacheSound()
{
// TODO
Destroy();
}
// FUNCTION: LEGO1 0x100066d0
void LegoCacheSound::Init()
{
m_dsBuffer = NULL;
m_unk0x40 = NULL;
m_unk0x58 = 0;
memset(&m_unk0x59, 0, sizeof(m_unk0x59));
m_unk0x6a = FALSE;
m_unk0x70 = 0;
m_isLooping = TRUE;
m_unk0x6c = 79;
m_unk0x84 = 0;
}
// STUB: LEGO1 0x10006710
MxResult LegoCacheSound::FUN_10006710()
{
// TODO
DSBUFFERDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (MxOmni::IsSound3D()) {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
}
else {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
}
if (SoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10006920
void LegoCacheSound::Destroy()
{
if (m_dsBuffer) {
m_dsBuffer->Stop();
m_dsBuffer->Release();
m_dsBuffer = NULL;
}
delete m_unk0x40;
Init();
}
// STUB: LEGO1 0x10006960
LegoCacheSound* LegoCacheSound::FUN_10006960()
{
// TODO
return NULL;
}
// STUB: LEGO1 0x10006a30
MxResult LegoCacheSound::FUN_10006a30(char* p_str, MxBool)
{
// TODO
// gets param2 from FUN_1003db10
if (!m_unk0x40 && !m_unk0x44) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10006b80
void LegoCacheSound::FUN_10006b80()
{
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus) {
m_dsBuffer->Stop();
}
m_unk0x58 = 0;
m_unk0x6a = FALSE;
m_unk0x10.FUN_10011ca0();
if (m_string0x74.GetLength() != 0) {
m_string0x74 = "";
}
}
// FUNCTION: LEGO1 0x10006be0
void LegoCacheSound::FUN_10006be0()
{
if (!m_isLooping) {
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (m_unk0x70) {
if (dwStatus == 0) {
return;
}
m_unk0x70 = 0;
}
if (dwStatus == 0) {
m_dsBuffer->Stop();
m_unk0x10.FUN_10011ca0();
if (m_string0x74.GetLength() != 0) {
m_string0x74 = "";
}
m_unk0x58 = 0;
return;
}
}
if (m_string0x74.GetLength() != 0 && !m_unk0x84) {
if (!m_unk0x10.FUN_100118e0(m_dsBuffer)) {
if (m_unk0x6a) {
return;
}
m_dsBuffer->Stop();
m_unk0x6a = TRUE;
}
else if (m_unk0x6a) {
m_dsBuffer->Play(0, 0, m_isLooping);
m_unk0x6a = FALSE;
}
}
}
// FUNCTION: LEGO1 0x10006cd0
void LegoCacheSound::FUN_10006cd0(undefined4, undefined4)
{
}