Refactor files based on beta debug build (#645)

* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
This commit is contained in:
Christian Semmler
2024-03-09 15:07:52 -05:00
committed by GitHub
parent c62469fef4
commit 8069923651
150 changed files with 734 additions and 609 deletions

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@@ -3,10 +3,10 @@
#include "define.h"
#include "extra.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legoutils.h"
#include "mxcompositepresenter.h"
#include "mxmediapresenter.h"
#include "mxomni.h"
#include "mxmisc.h"
#include "mxstreamchunk.h"
#include "mxticklemanager.h"

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@@ -0,0 +1,87 @@
#include "legoanimationmanager.h"
DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
// GLOBAL: LEGO1 0x100f74f8
int g_legoAnimationManagerConfig = 1;
// FUNCTION: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig)
{
g_legoAnimationManagerConfig = p_legoAnimationManagerConfig;
}
// STUB: LEGO1 0x1005eb60
LegoAnimationManager::LegoAnimationManager()
{
// TODO
}
// STUB: LEGO1 0x1005ed30
LegoAnimationManager::~LegoAnimationManager()
{
// TODO
}
// STUB: LEGO1 0x1005ee80
void LegoAnimationManager::FUN_1005ee80(MxBool)
{
// TODO
}
// STUB: LEGO1 0x1005ef10
void LegoAnimationManager::FUN_1005ef10()
{
// TODO
}
// STUB: LEGO1 0x1005f0b0
void LegoAnimationManager::FUN_1005f0b0()
{
// TODO
}
// STUB: LEGO1 0x1005f130
void LegoAnimationManager::Init()
{
// TODO
}
// STUB: LEGO1 0x1005f6d0
void LegoAnimationManager::FUN_1005f6d0(MxBool)
{
// TODO
}
// STUB: LEGO1 0x1005f720
void LegoAnimationManager::FUN_1005f720(MxS32 p_scriptIndex)
{
// TODO
}
// STUB: LEGO1 0x10061010
void LegoAnimationManager::FUN_10061010(undefined4)
{
// TODO
}
// STUB: LEGO1 0x100619f0
MxLong LegoAnimationManager::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10061cc0
MxResult LegoAnimationManager::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10064670
void LegoAnimationManager::FUN_10064670(MxBool)
{
}

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@@ -0,0 +1,76 @@
#include "legoanimmmpresenter.h"
// STUB: LEGO1 0x1004a8d0
LegoAnimMMPresenter::LegoAnimMMPresenter()
{
// TODO
}
// STUB: LEGO1 0x1004aaf0
MxResult LegoAnimMMPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x1004aec0
void LegoAnimMMPresenter::EndAction()
{
// TODO
}
// STUB: LEGO1 0x1004b140
void LegoAnimMMPresenter::ReadyTickle()
{
// TODO
}
// STUB: LEGO1 0x1004b1c0
void LegoAnimMMPresenter::StartingTickle()
{
// TODO
}
// STUB: LEGO1 0x1004b220
void LegoAnimMMPresenter::StreamingTickle()
{
// TODO
}
// STUB: LEGO1 0x1004b250
void LegoAnimMMPresenter::RepeatingTickle()
{
// TODO
}
// STUB: LEGO1 0x1004b2c0
void LegoAnimMMPresenter::DoneTickle()
{
// TODO
}
// STUB: LEGO1 0x1004b2d0
MxLong LegoAnimMMPresenter::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004b360
void LegoAnimMMPresenter::VTable0x60(MxPresenter* p_presenter)
{
// TODO
}
// STUB: LEGO1 0x1004b390
void LegoAnimMMPresenter::ParseExtra()
{
// TODO
}
// STUB: LEGO1 0x1004b8b0
MxBool LegoAnimMMPresenter::FUN_1004b8b0()
{
// TODO
return FALSE;
}

View File

@@ -1,9 +1,9 @@
#include "legobackgroundcolor.h"
#include "decomp.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "misc.h"
DECOMP_SIZE_ASSERT(LegoBackgroundColor, 0x30)

View File

@@ -1,23 +1,23 @@
#include "legounksavedatawriter.h"
#include "legocharactermanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "mxmisc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoUnkSaveDataWriter, 0x08)
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
// GLOBAL: LEGO1 0x100f80c0
LegoSaveDataEntry3 g_saveDataInit[66]; // TODO: add data
// GLOBAL: LEGO1 0x100fc4e4
char* LegoUnkSaveDataWriter::g_customizeAnimFile = NULL;
char* LegoCharacterManager::g_customizeAnimFile = NULL;
// GLOBAL: LEGO1 0x10104f20
LegoSaveDataEntry3 g_saveData3[66];
// FUNCTION: LEGO1 0x10082a20
LegoUnkSaveDataWriter::LegoUnkSaveDataWriter()
LegoCharacterManager::LegoCharacterManager()
{
m_map = new LegoUnkSaveDataMap();
InitSaveData();
@@ -27,7 +27,7 @@ LegoUnkSaveDataWriter::LegoUnkSaveDataWriter()
}
// FUNCTION: LEGO1 0x10083270
void LegoUnkSaveDataWriter::InitSaveData()
void LegoCharacterManager::InitSaveData()
{
for (MxS32 i = 0; i < 66; i++) {
g_saveData3[i] = g_saveDataInit[i];
@@ -35,13 +35,13 @@ void LegoUnkSaveDataWriter::InitSaveData()
}
// STUB: LEGO1 0x100832a0
void LegoUnkSaveDataWriter::FUN_100832a0()
void LegoCharacterManager::FUN_100832a0()
{
// TODO
}
// FUNCTION: LEGO1 0x10083310
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
MxResult LegoCharacterManager::WriteSaveData3(LegoStorage* p_storage)
{
MxResult result = FAILURE;
@@ -91,13 +91,13 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
}
// STUB: LEGO1 0x100833f0
MxResult LegoUnkSaveDataWriter::ReadSaveData3(LegoStorage* p_storage)
MxResult LegoCharacterManager::ReadSaveData3(LegoStorage* p_storage)
{
return SUCCESS;
}
// STUB: LEGO1 0x10083500
LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
LegoROI* LegoCharacterManager::FUN_10083500(const char* p_key, MxBool p_option)
{
// TODO
// involves an STL map with a _Nil node at 0x100fc508
@@ -105,33 +105,33 @@ LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
}
// STUB: LEGO1 0x10083db0
void LegoUnkSaveDataWriter::FUN_10083db0(LegoROI* p_roi)
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10083f10
void LegoUnkSaveDataWriter::FUN_10083f10(LegoROI* p_roi)
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10084c00
MxBool LegoUnkSaveDataWriter::FUN_10084c00(const LegoChar*)
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
{
// TODO
return FALSE;
}
// STUB: LEGO1 0x10085140
MxU32 LegoUnkSaveDataWriter::FUN_10085140(LegoROI*, MxBool)
MxU32 LegoCharacterManager::FUN_10085140(LegoROI*, MxBool)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100851a0
void LegoUnkSaveDataWriter::SetCustomizeAnimFile(const char* p_value)
void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
{
if (g_customizeAnimFile != NULL) {
delete[] g_customizeAnimFile;
@@ -150,13 +150,13 @@ void LegoUnkSaveDataWriter::SetCustomizeAnimFile(const char* p_value)
}
// STUB: LEGO1 0x10085210
LegoROI* LegoUnkSaveDataWriter::FUN_10085210(const LegoChar*, LegoChar*, undefined)
LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
{
return NULL;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoUnkSaveDataWriter::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
{
return FUN_10085210(p_und1, p_und2, p_und3);
}

View File

@@ -1,8 +1,8 @@
#include "legofullscreenmovie.h"
#include "decomp.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxtypes.h"
DECOMP_SIZE_ASSERT(LegoFullScreenMovie, 0x24)

View File

@@ -10,15 +10,17 @@
#include "jetski.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocharactermanager.h"
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legoplantmanager.h"
#include "legostate.h"
#include "legounksavedatawriter.h"
#include "legoutil.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxobjectfactory.h"
#include "mxstring.h"
#include "mxvariabletable.h"
@@ -144,7 +146,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = UnkSaveDataWriter()->FUN_10083500(actorName, FALSE);
LegoROI* roi = CharacterManager()->FUN_10083500(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);
@@ -232,7 +234,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
}
WriteEndOfVariables(&fileStorage);
UnkSaveDataWriter()->WriteSaveData3(&fileStorage);
CharacterManager()->WriteSaveData3(&fileStorage);
PlantManager()->Save(&fileStorage);
result = BuildingManager()->Save(&fileStorage);
@@ -331,7 +333,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
SetLightPosition(atoi(lightPosition));
}
if (UnkSaveDataWriter()->ReadSaveData3(&fileStorage) == FAILURE) {
if (CharacterManager()->ReadSaveData3(&fileStorage) == FAILURE) {
goto done;
}
if (PlantManager()->Load(&fileStorage) == FAILURE) {
@@ -1048,7 +1050,7 @@ void LegoGameState::Init()
SetLightPosition(2);
PlantManager()->Init();
BuildingManager()->Init();
UnkSaveDataWriter()->InitSaveData();
CharacterManager()->InitSaveData();
AnimationManager()->FUN_1005ee80(TRUE);
SetColors();
RemoveActor();

View File

@@ -1,7 +1,7 @@
#include "legotextureinfo.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "misc.h"
#include "misc/legoimage.h"
#include "misc/legotexture.h"
#include "tgl/d3drm/impl.h"

View File

@@ -1,13 +1,14 @@
#include "legoutil.h"
#include "legoutils.h"
#include "legoinputmanager.h"
#include "legonamedtexture.h"
#include "legoomni.h"
#include "legoworld.h"
#include "legoworldlist.h"
#include "misc.h"
#include "mxdsaction.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxomni.h"
#include "mxstreamer.h"
#include "mxtypes.h"

View File

@@ -1,9 +1,9 @@
#include "legovariables.h"
#include "legobuildingmanager.h"
#include "legoomni.h"
#include "legocharactermanager.h"
#include "legoplantmanager.h"
#include "legounksavedatawriter.h"
#include "misc.h"
DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
@@ -62,7 +62,7 @@ void CustomizeAnimFileVariable::SetValue(const char* p_value)
{
// STRING: LEGO1 0x100fc4f4
if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) {
UnkSaveDataWriter()->SetCustomizeAnimFile(p_value);
CharacterManager()->SetCustomizeAnimFile(p_value);
PlantManager()->SetCustomizeAnimFile(p_value);
BuildingManager()->SetCustomizeAnimFile(p_value);
}

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@@ -0,0 +1,198 @@
#include "misc.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
// GLOBAL: LEGO1 0x100f4c58
MxBool g_isWorldActive = TRUE;
// FUNCTION: LEGO1 0x10015700
LegoOmni* Lego()
{
return LegoOmni::GetInstance();
}
// FUNCTION: LEGO1 0x10015710
LegoSoundManager* SoundManager()
{
return LegoOmni::GetInstance()->GetSoundManager();
}
// FUNCTION: LEGO1 0x10015720
LegoVideoManager* VideoManager()
{
return LegoOmni::GetInstance()->GetVideoManager();
}
// FUNCTION: LEGO1 0x10015730
MxBackgroundAudioManager* BackgroundAudioManager()
{
return LegoOmni::GetInstance()->GetBackgroundAudioManager();
}
// FUNCTION: LEGO1 0x10015740
LegoInputManager* InputManager()
{
return LegoOmni::GetInstance()->GetInputManager();
}
// FUNCTION: LEGO1 0x10015750
LegoControlManager* ControlManager()
{
return LegoOmni::GetInstance()->GetInputManager()->GetControlManager();
}
// FUNCTION: LEGO1 0x10015760
LegoGameState* GameState()
{
return LegoOmni::GetInstance()->GetGameState();
}
// FUNCTION: LEGO1 0x10015770
LegoAnimationManager* AnimationManager()
{
return LegoOmni::GetInstance()->GetAnimationManager();
}
// FUNCTION: LEGO1 0x10015780
LegoNavController* NavController()
{
return LegoOmni::GetInstance()->GetNavController();
}
// FUNCTION: LEGO1 0x10015790
IslePathActor* CurrentActor()
{
return LegoOmni::GetInstance()->GetCurrentActor();
}
// FUNCTION: LEGO1 0x100157a0
LegoWorld* CurrentWorld()
{
return LegoOmni::GetInstance()->GetCurrentWorld();
}
// FUNCTION: LEGO1 0x100157b0
LegoCharacterManager* CharacterManager()
{
return LegoOmni::GetInstance()->GetCharacterManager();
}
// FUNCTION: LEGO1 0x100157c0
ViewManager* GetViewManager()
{
return VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
}
// FUNCTION: LEGO1 0x100157e0
LegoPlantManager* PlantManager()
{
return LegoOmni::GetInstance()->GetLegoPlantManager();
}
// FUNCTION: LEGO1 0x100157f0
LegoBuildingManager* BuildingManager()
{
return LegoOmni::GetInstance()->GetLegoBuildingManager();
}
// FUNCTION: LEGO1 0x10015800
LegoTextureContainer* TextureContainer()
{
return LegoOmni::GetInstance()->GetTextureContainer();
}
// FUNCTION: LEGO1 0x10015810
ViewLODListManager* GetViewLODListManager()
{
return LegoOmni::GetInstance()->GetViewLODListManager();
}
// FUNCTION: LEGO1 0x10015820
void FUN_10015820(MxBool p_disable, MxU16 p_flags)
{
LegoOmni::GetInstance()->FUN_1005b4f0(p_disable, p_flags);
}
// FUNCTION: LEGO1 0x10015840
LegoROI* FindROI(const char* p_name)
{
return LegoOmni::GetInstance()->FindROI(p_name);
}
// FUNCTION: LEGO1 0x10015860
void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c)
{
LegoROI* roi = FindROI(p_name);
if (roi) {
roi->SetUnknown0x0c(p_unk0x0c);
}
}
// FUNCTION: LEGO1 0x10015880
void SetCurrentActor(IslePathActor* p_currentActor)
{
LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
}
// FUNCTION: LEGO1 0x100158c0
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
{
return LegoOmni::GetInstance()->FindWorld(p_atom, p_entityid);
}
// FUNCTION: LEGO1 0x100158e0
MxDSAction& GetCurrentAction()
{
return LegoOmni::GetInstance()->GetCurrentAction();
}
// FUNCTION: LEGO1 0x100158f0
void SetCurrentWorld(LegoWorld* p_world)
{
LegoOmni::GetInstance()->SetCurrentWorld(p_world);
}
// FUNCTION: LEGO1 0x10015900
MxTransitionManager* TransitionManager()
{
return LegoOmni::GetInstance()->GetTransitionManager();
}
// FUNCTION: LEGO1 0x10015910
void PlayMusic(MxU32 p_index)
{
// index is the entityid of the music in jukebox.si
MxDSAction action;
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(p_index);
LegoOmni::GetInstance()->GetBackgroundAudioManager()->PlayMusic(action, 5, 4);
}
// FUNCTION: LEGO1 0x100159c0
void SetIsWorldActive(MxBool p_isWorldActive)
{
if (!p_isWorldActive) {
LegoOmni::GetInstance()->GetInputManager()->SetCamera(NULL);
}
g_isWorldActive = p_isWorldActive;
}
// FUNCTION: LEGO1 0x100159e0
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last)
{
MxDSAction action;
action.SetAtomId(*p_id);
action.SetUnknown24(-2);
for (MxS32 first = p_first, last = p_last; first <= last; first++) {
action.SetObjectId(first);
DeleteObject(action);
}
}

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@@ -1,11 +1,12 @@
#include "mxcompositemediapresenter.h"
#include "legoomni.h"
#include "legosoundmanager.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxautolocker.h"
#include "mxdsmultiaction.h"
#include "mxmediapresenter.h"
#include "mxmisc.h"
#include "mxobjectfactory.h"
#include "mxtimer.h"

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@@ -0,0 +1,338 @@
#include "mxcontrolpresenter.h"
#include "define.h"
#include "legocontrolmanager.h"
#include "mxdsmultiaction.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "mxvideopresenter.h"
DECOMP_SIZE_ASSERT(MxControlPresenter, 0x5c)
// GLOBAL: LEGO1 0x10102064
// STRING: LEGO1 0x10101fec
const char* g_style = "STYLE";
// GLOBAL: LEGO1 0x10102068
// STRING: LEGO1 0x10101fe4
const char* g_grid = "GRID";
// GLOBAL: LEGO1 0x1010206c
// STRING: LEGO1 0x10101fe0
const char* g_map = "MAP";
// GLOBAL: LEGO1 0x10102074
// STRING: LEGO1 0x10101fd0
const char* g_toggle = "TOGGLE";
// FUNCTION: LEGO1 0x10043f50
MxControlPresenter::MxControlPresenter()
{
this->m_unk0x4c = 0;
this->m_unk0x4e = -1;
this->m_unk0x50 = FALSE;
this->m_unk0x52 = 0;
this->m_unk0x58 = 0;
this->m_unk0x54 = 0;
}
// FUNCTION: LEGO1 0x10043fd0
void MxControlPresenter::RepeatingTickle()
{
// empty
}
// FUNCTION: LEGO1 0x10043fe0
MxBool MxControlPresenter::VTable0x64(undefined4 p_undefined)
{
return m_unk0x50;
}
// FUNCTION: LEGO1 0x10043ff0
void MxControlPresenter::VTable0x68(MxBool p_unk0x50)
{
m_unk0x50 = p_unk0x50;
}
// FUNCTION: LEGO1 0x10044110
MxControlPresenter::~MxControlPresenter()
{
if (m_unk0x58) {
delete m_unk0x58;
}
}
// FUNCTION: LEGO1 0x10044180
MxResult MxControlPresenter::AddToManager()
{
m_unk0x4e = 0;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10044190
MxResult MxControlPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action)
{
MxResult result = MxCompositePresenter::StartAction(p_controller, p_action);
FUN_100b7220(m_action, MxDSAction::c_world | MxDSAction::c_looping, TRUE);
ParseExtra();
MxS16 i = 0;
for (MxCompositePresenterList::iterator it = m_list.begin(); it != m_list.end(); it++) {
(*it)->Enable((m_unk0x4c != 3 || m_unk0x4e) && IsEnabled() ? m_unk0x4e == i : FALSE);
i++;
}
if (m_unk0x4c == 3) {
MxDSAction* action = (*m_list.begin())->GetAction();
action->SetFlags(action->GetFlags() | MxDSAction::c_bit11);
}
TickleManager()->RegisterClient(this, 200);
return result;
}
// FUNCTION: LEGO1 0x10044260
void MxControlPresenter::EndAction()
{
if (m_action) {
m_unk0x50 = TRUE;
MxCompositePresenter::EndAction();
}
}
// FUNCTION: LEGO1 0x10044270
MxBool MxControlPresenter::FUN_10044270(MxS32 p_x, MxS32 p_y, MxVideoPresenter* p_presenter)
{
if (m_unk0x4c == 3) {
MxVideoPresenter* frontPresenter = (MxVideoPresenter*) m_list.front();
if (p_presenter == frontPresenter || frontPresenter->GetDisplayZ() < p_presenter->GetDisplayZ()) {
if (p_presenter->VTable0x7c()) {
MxS32 height = frontPresenter->GetHeight();
MxS32 width = frontPresenter->GetWidth();
if (frontPresenter->GetLocation().GetX() <= p_x &&
p_x < width - 1 + frontPresenter->GetLocation().GetX() &&
frontPresenter->GetLocation().GetY() <= p_y &&
p_y < height - 1 + frontPresenter->GetLocation().GetY()) {
MxU8* start;
if (frontPresenter->GetAlphaMask() == NULL) {
start = frontPresenter->GetBitmap()->GetStart(
p_x - frontPresenter->GetLocation().GetX(),
p_y - frontPresenter->GetLocation().GetY()
);
}
else {
start = NULL;
}
m_unk0x56 = 0;
if (m_unk0x58 == NULL) {
if (*start != 0) {
m_unk0x56 = 1;
}
}
else {
for (MxS16 i = 1; i <= *m_unk0x58; i++) {
if (m_unk0x58[i] == *start) {
m_unk0x56 = i;
break;
}
}
}
if (m_unk0x56) {
return TRUE;
}
}
}
}
}
else {
if (ContainsPresenter(m_list, p_presenter)) {
if (m_unk0x4c == 2) {
MxS32 width = p_presenter->GetWidth();
MxS32 height = p_presenter->GetHeight();
if (m_unk0x52 == 2 && m_unk0x54 == 2) {
MxS16 val;
if (p_x < p_presenter->GetLocation().GetX() + width / 2) {
val = 3;
if (p_y < p_presenter->GetLocation().GetY() + height / 2) {
val = 1;
}
m_unk0x56 = val;
return TRUE;
}
val = 4;
if (p_y < p_presenter->GetLocation().GetY() + height / 2) {
val = 2;
}
m_unk0x56 = val;
return TRUE;
}
}
else {
m_unk0x56 = -1;
}
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x10044480
MxBool MxControlPresenter::FUN_10044480(LegoControlManagerEvent* p_event, MxPresenter* p_presenter)
{
if (IsEnabled()) {
switch (p_event->GetType()) {
case c_notificationButtonUp:
if (m_unk0x4c == 0 || m_unk0x4c == 2 || m_unk0x4c == 3) {
p_event->SetClickedObjectId(m_action->GetObjectId());
p_event->SetClickedAtom(m_action->GetAtomId().GetInternal());
VTable0x6c(0);
p_event->SetType(c_notificationClick);
p_event->SetUnknown0x28(m_unk0x4e);
return TRUE;
}
break;
case c_notificationButtonDown:
if (FUN_10044270(p_event->GetX(), p_event->GetY(), (MxVideoPresenter*) p_presenter)) {
p_event->SetClickedObjectId(m_action->GetObjectId());
p_event->SetClickedAtom(m_action->GetAtomId().GetInternal());
VTable0x6c(m_unk0x56);
p_event->SetType(c_notificationClick);
p_event->SetUnknown0x28(m_unk0x4e);
return TRUE;
}
break;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x10044540
void MxControlPresenter::VTable0x6c(MxS16 p_val)
{
if (p_val == -1) {
if ((MxS16) ((MxDSMultiAction*) m_action)->GetActionList()->GetCount() - m_unk0x4e == 1) {
m_unk0x4e = 0;
}
else {
m_unk0x4e++;
}
}
else {
m_unk0x4e = p_val;
}
m_action->SetUnknown90(Timer()->GetTime());
MxS16 i = 0;
for (MxCompositePresenterList::iterator it = m_list.begin(); it != m_list.end(); it++) {
(*it)->Enable(((m_unk0x4c == 3 && m_unk0x4e == 0) || !IsEnabled()) ? FALSE : m_unk0x4e == i);
i++;
}
}
// FUNCTION: LEGO1 0x10044610
void MxControlPresenter::ReadyTickle()
{
MxPresenter::ParseExtra();
TickleManager()->UnregisterClient(this);
ProgressTickleState(e_repeating);
}
// FUNCTION: LEGO1 0x10044640
void MxControlPresenter::ParseExtra()
{
MxU16 extraLength;
char* extraData;
m_action->GetExtra(extraLength, extraData);
if (extraLength & MAXWORD) {
char extraCopy[256];
memcpy(extraCopy, extraData, extraLength & MAXWORD);
extraCopy[extraLength & MAXWORD] = '\0';
char output[256];
if (KeyValueStringParse(output, g_style, extraCopy)) {
char* str = strtok(output, g_parseExtraTokens);
if (!strcmpi(str, g_toggle)) {
m_unk0x4c = 1;
}
else if (!strcmpi(str, g_grid)) {
m_unk0x4c = 2;
m_unk0x52 = atoi(strtok(NULL, g_parseExtraTokens));
m_unk0x54 = atoi(strtok(NULL, g_parseExtraTokens));
}
else if (!strcmpi(str, g_map)) {
m_unk0x4c = 3;
str = strtok(NULL, g_parseExtraTokens);
if (str) {
MxS16 count = atoi(str);
m_unk0x58 = new MxS16[count + 1];
*m_unk0x58 = count;
for (MxS16 i = 1; i <= count; i++) {
m_unk0x58[i] = atoi(strtok(NULL, g_parseExtraTokens));
}
}
}
else {
m_unk0x4c = 0;
}
}
if (KeyValueStringParse(output, g_strVISIBILITY, extraCopy)) {
if (!strcmpi(output, "FALSE")) {
Enable(FALSE);
}
}
}
}
// FUNCTION: LEGO1 0x10044820
void MxControlPresenter::Enable(MxBool p_enable)
{
if (MxPresenter::IsEnabled() != p_enable) {
MxPresenter::Enable(p_enable);
MxS16 i = 0;
for (MxCompositePresenterList::iterator it = m_list.begin(); it != m_list.end(); it++) {
if (i == m_unk0x4e) {
(*it)->Enable((m_unk0x4c != 3 || i != 0) ? p_enable : 0);
break;
}
i++;
}
if (!p_enable) {
m_unk0x4e = 0;
}
}
}
// FUNCTION: LEGO1 0x100448a0
MxBool MxControlPresenter::HasTickleStatePassed(TickleState p_tickleState)
{
MxCompositePresenterList::iterator it = m_list.begin();
for (MxS16 i = m_unk0x4e; i > 0; i--, it++) {
;
}
return (*it)->HasTickleStatePassed(p_tickleState);
}

View File

@@ -0,0 +1,602 @@
#include "mxtransitionmanager.h"
#include "legoinputmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxparam.h"
#include "mxticklemanager.h"
#include "mxvideopresenter.h"
DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
// GLOBAL: LEGO1 0x100f4378
RECT g_fullScreenRect = {0, 0, 640, 480};
// FUNCTION: LEGO1 0x1004b8d0
MxTransitionManager::MxTransitionManager()
{
m_animationTimer = 0;
m_transitionType = e_notTransitioning;
m_ddSurface = NULL;
m_waitIndicator = NULL;
m_copyBuffer = NULL;
m_copyFlags.m_bit0 = FALSE;
m_unk0x28.m_bit0 = FALSE;
m_unk0x24 = 0;
}
// FUNCTION: LEGO1 0x1004ba00
MxTransitionManager::~MxTransitionManager()
{
delete[] m_copyBuffer;
if (m_waitIndicator != NULL) {
delete m_waitIndicator->GetAction();
delete m_waitIndicator;
}
TickleManager()->UnregisterClient(this);
}
// FUNCTION: LEGO1 0x1004baa0
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
{
LegoVideoManager* videoManager = VideoManager();
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
return SUCCESS;
}
// FUNCTION: LEGO1 0x1004bac0
MxResult MxTransitionManager::Tickle()
{
if (this->m_animationSpeed + this->m_systemTime > timeGetTime()) {
return SUCCESS;
}
this->m_systemTime = timeGetTime();
switch (this->m_transitionType) {
case e_noAnimation:
TransitionNone();
break;
case e_dissolve:
TransitionDissolve();
break;
case e_pixelation:
TransitionPixelation();
break;
case e_screenWipe:
TransitionWipe();
break;
case e_windows:
TransitionWindows();
break;
case e_broken:
TransitionBroken();
break;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1004bb70
MxResult MxTransitionManager::StartTransition(
TransitionType p_animationType,
MxS32 p_speed,
MxBool p_doCopy,
MxBool p_playMusicInAnim
)
{
if (this->m_transitionType == e_notTransitioning) {
if (!p_playMusicInAnim) {
MxBackgroundAudioManager* backgroundAudioManager = BackgroundAudioManager();
backgroundAudioManager->Stop();
}
this->m_transitionType = p_animationType;
m_copyFlags.m_bit0 = p_doCopy;
if (m_copyFlags.m_bit0 && m_waitIndicator != NULL) {
m_waitIndicator->Enable(TRUE);
MxDSAction* action = m_waitIndicator->GetAction();
action->SetLoopCount(10000);
action->SetFlags(action->GetFlags() | MxDSAction::c_bit10);
}
MxU32 time = timeGetTime();
this->m_systemTime = time;
this->m_animationSpeed = p_speed;
MxTickleManager* tickleManager = TickleManager();
tickleManager->RegisterClient(this, p_speed);
LegoInputManager* inputManager = InputManager();
inputManager->SetUnknown88(TRUE);
inputManager->SetUnknown336(FALSE);
LegoVideoManager* videoManager = VideoManager();
videoManager->SetRender3D(FALSE);
SetAppCursor(1);
return SUCCESS;
}
return FAILURE;
}
// FUNCTION: LEGO1 0x1004bc30
void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
{
if (m_transitionType != e_notTransitioning) {
m_transitionType = e_notTransitioning;
m_copyFlags.m_bit0 = FALSE;
TickleManager()->UnregisterClient(this);
if (p_notifyWorld) {
LegoWorld* world = CurrentWorld();
if (world) {
#ifdef COMPAT_MODE
{
MxNotificationParam param(c_notificationTransitioned, this);
world->Notify(param);
}
#else
world->Notify(MxNotificationParam(c_notificationTransitioned, this));
#endif
}
}
}
}
// FUNCTION: LEGO1 0x1004bcf0
void MxTransitionManager::TransitionNone()
{
LegoVideoManager* videoManager = VideoManager();
videoManager->GetDisplaySurface()->ClearScreen();
EndTransition(TRUE);
}
// FUNCTION: LEGO1 0x1004bd10
void MxTransitionManager::TransitionDissolve()
{
// If the animation is finished
if (m_animationTimer == 40) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
// If we are starting the animation
if (m_animationTimer == 0) {
// Generate the list of columns in order...
MxS32 i;
for (i = 0; i < 640; i++) {
m_columnOrder[i] = i;
}
// ...then shuffle the list (to ensure that we hit each column once)
for (i = 0; i < 640; i++) {
MxS32 swap = rand() % 640;
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// For each scanline, pick a random X offset
for (i = 0; i < 480; i++) {
m_randomShift[i] = rand() % 640;
}
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
for (MxS32 col = 0; col < 640; col++) {
// Select 16 columns on each tick
if (m_animationTimer * 16 > m_columnOrder[col]) {
continue;
}
if (m_animationTimer * 16 + 15 < m_columnOrder[col]) {
continue;
}
for (MxS32 row = 0; row < 480; row++) {
// Shift the chosen column a different amount at each scanline.
// We use the same shift for that scanline each time.
// By the end, every pixel gets hit.
MxS32 xShift = (m_randomShift[row] + col) % 640;
// Set the chosen pixel to black
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift;
*surf = 0;
}
else {
MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift * 2;
*(MxU16*) surf = 0;
}
}
}
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
}
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004bed0
void MxTransitionManager::TransitionPixelation()
{
if (m_animationTimer == 16) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
if (m_animationTimer == 0) {
// Same init/shuffle steps as the dissolve transition, except that
// we are using big blocky pixels and only need 64 columns.
MxS32 i;
for (i = 0; i < 64; i++) {
m_columnOrder[i] = i;
}
for (i = 0; i < 64; i++) {
MxS32 swap = rand() % 64;
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// The same is true here. We only need 48 rows.
for (i = 0; i < 48; i++) {
m_randomShift[i] = rand() % 64;
}
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
for (MxS32 col = 0; col < 64; col++) {
// Select 4 columns on each tick
if (m_animationTimer * 4 > m_columnOrder[col]) {
continue;
}
if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
continue;
}
for (MxS32 row = 0; row < 48; row++) {
// To do the pixelation, we subdivide the 640x480 surface into
// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
// color and set the other 99 pixels to that value.
// First, get the offset of the 10x10 block that we will sample for this row.
MxS32 xShift = 10 * ((m_randomShift[row] + col) % 64);
// Combine xShift with this value to target the correct location in the buffer.
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
// Seek to the sample position.
MxU8* source = (MxU8*) ddsd.lpSurface + 10 * row * ddsd.lPitch + bytesPerPixel * xShift;
// Sample byte or word depending on display mode.
MxU32 sample = bytesPerPixel == 1 ? *source : *(MxU16*) source;
// For each of the 10 rows in the 10x10 square:
for (MxS32 k = 10 * row; k < 10 * row + 10; k++) {
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
MxU8* pos = (MxU8*) ddsd.lpSurface + k * ddsd.lPitch + xShift;
for (MxS32 tt = 0; tt < 10; tt++) {
pos[tt] = sample;
}
}
else {
// Need to double xShift because it measures pixels not bytes
MxU16* pos = (MxU16*) ((MxU8*) ddsd.lpSurface + k * ddsd.lPitch + 2 * xShift);
for (MxS32 tt = 0; tt < 10; tt++) {
pos[tt] = sample;
}
}
}
}
}
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
}
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004c170
void MxTransitionManager::TransitionWipe()
{
// If the animation is finished
if (m_animationTimer == 240) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
// For each of the 240 animation ticks, blank out two scanlines
// starting at the top of the screen.
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
line += ddsd.lPitch;
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004c270
void MxTransitionManager::TransitionWindows()
{
if (m_animationTimer == 240) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
MxU8* line = (MxU8*) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
MxS32 bytesPerLine = bytesPerPixel * 640;
memset(line, 0, bytesPerLine);
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
line += ddsd.lPitch;
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
}
line += ddsd.lPitch;
memset(line, 0, bytesPerLine);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004c3e0
void MxTransitionManager::TransitionBroken()
{
// This function has no actual animation logic.
// It also never calls EndTransition to
// properly terminate the transition, so
// the game just hangs forever.
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
}
}
// FUNCTION: LEGO1 0x1004c470
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter* p_waitIndicator)
{
// End current wait indicator
if (m_waitIndicator != NULL) {
m_waitIndicator->GetAction()->SetFlags(m_waitIndicator->GetAction()->GetFlags() & ~MxDSAction::c_world);
m_waitIndicator->EndAction();
m_waitIndicator = NULL;
}
// Check if we were given a new wait indicator
if (p_waitIndicator != NULL) {
// Setup the new wait indicator
m_waitIndicator = p_waitIndicator;
LegoVideoManager* videoManager = VideoManager();
videoManager->UnregisterPresenter(*m_waitIndicator);
if (m_waitIndicator->GetCurrentTickleState() < MxPresenter::e_streaming) {
m_waitIndicator->Tickle();
}
}
else {
// Disable copy rect
m_copyFlags.m_bit0 = FALSE;
}
}
// FUNCTION: LEGO1 0x1004c4d0
void MxTransitionManager::SubmitCopyRect(LPDDSURFACEDESC p_ddsc)
{
// Check if the copy rect is setup
if (m_copyFlags.m_bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
return;
}
// Copy the copy rect onto the surface
MxU8* dst;
MxU32 bytesPerPixel = p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
const MxU8* src = (const MxU8*) m_copyBuffer;
MxS32 copyPitch;
copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
MxS32 y;
dst = (MxU8*) p_ddsc->lpSurface + (p_ddsc->lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
memcpy(dst, src, copyPitch);
src += copyPitch;
dst += p_ddsc->lPitch;
}
// Free the copy buffer
delete[] m_copyBuffer;
m_copyBuffer = NULL;
}
// FUNCTION: LEGO1 0x1004c580
void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC p_ddsc)
{
// Check if the copy rect is setup
if (m_copyFlags.m_bit0 == FALSE || m_waitIndicator == NULL) {
return;
}
// Tickle wait indicator
m_waitIndicator->Tickle();
// Check if wait indicator has started
if (m_waitIndicator->GetCurrentTickleState() >= MxPresenter::e_streaming) {
// Setup the copy rect
MxU32 copyPitch = (p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8) *
(m_copyRect.right - m_copyRect.left + 1); // This uses m_copyRect, seemingly erroneously
MxU32 bytesPerPixel = p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
m_copyRect.left = m_waitIndicator->GetLocation().GetX();
m_copyRect.top = m_waitIndicator->GetLocation().GetY();
MxS32 height = m_waitIndicator->GetHeight();
MxS32 width = m_waitIndicator->GetWidth();
m_copyRect.right = m_copyRect.left + width - 1;
m_copyRect.bottom = m_copyRect.top + height - 1;
// Allocate the copy buffer
const MxU8* src =
(const MxU8*) p_ddsc->lpSurface + m_copyRect.top * p_ddsc->lPitch + bytesPerPixel * m_copyRect.left;
m_copyBuffer = new MxU8[bytesPerPixel * width * height];
if (!m_copyBuffer) {
return;
}
// Copy into the copy buffer
MxU8* dst = m_copyBuffer;
for (MxS32 i = 0; i < (m_copyRect.bottom - m_copyRect.top + 1); i++) {
memcpy(dst, src, copyPitch);
src += p_ddsc->lPitch;
dst += copyPitch;
}
}
// Setup display surface
if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::c_bit5) != 0) {
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
MxBool und = FALSE;
displaySurface->VTable0x2c(
p_ddsc,
m_waitIndicator->GetBitmap(),
0,
0,
m_waitIndicator->GetLocation().GetX(),
m_waitIndicator->GetLocation().GetY(),
m_waitIndicator->GetWidth(),
m_waitIndicator->GetHeight(),
und
);
}
else {
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
displaySurface->VTable0x24(
p_ddsc,
m_waitIndicator->GetBitmap(),
0,
0,
m_waitIndicator->GetLocation().GetX(),
m_waitIndicator->GetLocation().GetY(),
m_waitIndicator->GetWidth(),
m_waitIndicator->GetHeight()
);
}
}