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Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager * Refactor mxomni into mxomni/mxmisc * Refactor legoomni into legoomni/misc * Resolve deps * Refactor atom * Refactor mxutil * Refactor mxio * Rename/relocate files * Fix format
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@@ -1,9 +1,9 @@
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#include "legovariables.h"
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#include "legobuildingmanager.h"
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#include "legoomni.h"
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#include "legocharactermanager.h"
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#include "legoplantmanager.h"
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#include "legounksavedatawriter.h"
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#include "misc.h"
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DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
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DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
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@@ -62,7 +62,7 @@ void CustomizeAnimFileVariable::SetValue(const char* p_value)
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{
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// STRING: LEGO1 0x100fc4f4
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if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) {
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UnkSaveDataWriter()->SetCustomizeAnimFile(p_value);
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CharacterManager()->SetCustomizeAnimFile(p_value);
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PlantManager()->SetCustomizeAnimFile(p_value);
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BuildingManager()->SetCustomizeAnimFile(p_value);
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}
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