Refactor files based on beta debug build (#645)

* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
This commit is contained in:
Christian Semmler
2024-03-09 15:07:52 -05:00
committed by GitHub
parent c62469fef4
commit 8069923651
150 changed files with 734 additions and 609 deletions

View File

@@ -2,12 +2,13 @@
#include "define.h"
#include "legobuildingmanager.h"
#include "legoomni.h"
#include "legocharactermanager.h"
#include "legoplantmanager.h"
#include "legounksavedatawriter.h"
#include "legoutil.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
@@ -86,7 +87,7 @@ void LegoEntity::Destroy(MxBool p_fromDestructor)
m_roi->SetEntity(NULL);
}
UnkSaveDataWriter()->FUN_10083db0(m_roi);
CharacterManager()->FUN_10083db0(m_roi);
}
else {
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
@@ -214,7 +215,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
switch (m_unk0x59) {
case 0:
objectId = UnkSaveDataWriter()->FUN_10085140(m_roi, p_und);
objectId = CharacterManager()->FUN_10085140(m_roi, p_und);
break;
case 1:
break;
@@ -228,7 +229,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
if (objectId) {
MxDSAction action;
action.SetAtomId(MxAtomId(UnkSaveDataWriter()->GetCustomizeAnimFile(), e_lowerCase2));
action.SetAtomId(MxAtomId(CharacterManager()->GetCustomizeAnimFile(), e_lowerCase2));
action.SetObjectId(objectId);
action.AppendData(strlen(roiName) + 1, roiName);
Start(&action);