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Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager * Refactor mxomni into mxomni/mxmisc * Refactor legoomni into legoomni/misc * Resolve deps * Refactor atom * Refactor mxutil * Refactor mxio * Rename/relocate files * Fix format
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@@ -1,32 +1,44 @@
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#include "legonavcontroller.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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// GLOBAL: LEGO1 0x100f4c28
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int g_mouseDeadzone = 40;
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// GLOBAL: LEGO1 0x100f4c2c
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float g_zeroThreshold = 0.001f;
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// GLOBAL: LEGO1 0x100f4c30
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float g_movementMaxSpeed = 40.0f;
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// GLOBAL: LEGO1 0x100f4c34
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float g_turnMaxSpeed = 20.0f;
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// GLOBAL: LEGO1 0x100f4c38
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float g_movementMaxAccel = 15.0f;
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// GLOBAL: LEGO1 0x100f4c3c
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float g_turnMaxAccel = 30.0f;
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// GLOBAL: LEGO1 0x100f4c40
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float g_movementMinAccel = 4.0f;
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// GLOBAL: LEGO1 0x100f4c44
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float g_turnMinAccel = 15.0f;
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// GLOBAL: LEGO1 0x100f4c48
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float g_movementDecel = 50.0f;
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// GLOBAL: LEGO1 0x100f4c4c
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float g_turnDecel = 50.0f;
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// GLOBAL: LEGO1 0x100f4c50
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float g_turnSensitivity = 0.4f;
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// GLOBAL: LEGO1 0x100f4c54
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MxBool g_turnUseVelocity = FALSE;
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