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Use alias functions from Lego3DManager (#1167)
* Mark LegoEntity:Destroy (many vtables use it) * Starting addrs for Lego3DManager helpers * Addrs for users of Lego3DManager and changes where needed
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@@ -206,6 +206,7 @@ void LegoGameState::RemoveActor()
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}
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// FUNCTION: LEGO1 0x10039940
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// FUNCTION: BETA10 0x10084069
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void LegoGameState::ResetROI()
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{
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if (m_actorId) {
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@@ -215,8 +216,8 @@ void LegoGameState::ResetROI()
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LegoROI* roi = actor->GetROI();
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if (roi) {
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*roi);
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VideoManager()->Get3DManager()->GetLego3DView()->Add(*roi);
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VideoManager()->Get3DManager()->Remove(*roi);
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VideoManager()->Get3DManager()->Add(*roi);
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}
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}
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}
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