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Use alias functions from Lego3DManager (#1167)
* Mark LegoEntity:Destroy (many vtables use it) * Starting addrs for Lego3DManager helpers * Addrs for users of Lego3DManager and changes where needed
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@@ -172,6 +172,7 @@ LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index)
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}
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// FUNCTION: LEGO1 0x1003e050
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// FUNCTION: BETA10 0x100d3abc
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void FUN_1003e050(LegoAnimPresenter* p_presenter)
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{
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MxMatrix viewMatrix;
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