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Use alias functions from Lego3DManager (#1167)
* Mark LegoEntity:Destroy (many vtables use it) * Starting addrs for Lego3DManager helpers * Addrs for users of Lego3DManager and changes where needed
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@@ -403,6 +403,7 @@ MxBool LegoNavController::CalculateNewPosDir(
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}
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// FUNCTION: LEGO1 0x10055500
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// FUNCTION: BETA10 0x1009bff8
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MxResult LegoNavController::UpdateLocation(const char* p_location)
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{
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MxResult result = FAILURE;
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@@ -436,6 +437,7 @@ MxResult LegoNavController::UpdateLocation(const char* p_location)
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}
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// FUNCTION: LEGO1 0x10055620
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// FUNCTION: BETA10 0x1009c145
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MxResult LegoNavController::UpdateLocation(MxU32 p_location)
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{
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MxResult result = FAILURE;
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