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Implement/match LegoCharacterManager::FUN_10085870 (#764)
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@@ -330,7 +330,7 @@ public:
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unsigned long (*pTextureIndices)[3],
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ShadingModel shadingModel
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) = 0;
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virtual Result GetBoundingBox(float min[3], float max[3]) = 0;
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virtual Result GetBoundingBox(float min[3], float max[3]) const = 0;
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virtual MeshBuilder* Clone() = 0;
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// SYNTHETIC: LEGO1 0x100a27b0
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