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Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 * Update names * Update
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@@ -37,10 +37,10 @@ public:
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virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
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inline const MxString& GetUnknown0x48() const { return m_unk0x48; }
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inline const undefined GetUnknown0x58() const { return m_unk0x58; }
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inline const MxBool GetUnknown0x58() const { return m_unk0x58; }
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LegoCacheSound* FUN_10006960();
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MxResult FUN_10006a30(const char* p_str, MxBool);
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LegoCacheSound* Clone();
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MxResult Play(const char* p_name, MxBool p_looping);
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void FUN_10006b80();
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void FUN_10006be0();
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void SetDistance(MxS32 p_min, MxS32 p_max);
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@@ -59,12 +59,12 @@ private:
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MxU8* m_data; // 0x40
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MxU32 m_dataSize; // 0x44
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MxString m_unk0x48; // 0x48
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undefined m_unk0x58; // 0x58
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MxBool m_unk0x58; // 0x58
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PCMWAVEFORMAT m_wfx; // 0x59
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MxBool m_isLooping; // 0x69
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MxBool m_looping; // 0x69
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MxBool m_unk0x6a; // 0x6a
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MxS32 m_volume; // 0x6c
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undefined m_unk0x70; // 0x70
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MxBool m_unk0x70; // 0x70
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MxString m_unk0x74; // 0x74
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undefined m_unk0x84; // 0x84
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};
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