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Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 * Update names * Update
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@@ -103,7 +103,7 @@ void LegoActor::ParseAction(char* p_extra)
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}
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if (KeyValueStringParse(value, g_strSOUND, p_extra)) {
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m_sound = SoundManager()->GetCacheSoundManager()->FUN_1003dae0(value, GetROI()->GetName(), TRUE);
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m_sound = SoundManager()->GetCacheSoundManager()->Play(value, GetROI()->GetName(), TRUE);
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}
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if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
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