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Match HistoryBook::ReadyWorld() (#1373)
* Some progress on HistoryBook::ReadyWorld * Refactor getter * 48 % * 49 % * 53 % * Improve BETA10 stack, LEGO1 now at 91 * variable number match on BETA10, 91 % on LEGO1 * Cleanup * Match --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -16,7 +16,7 @@ DECOMP_SIZE_ASSERT(HistoryBook, 0x3e4)
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HistoryBook::HistoryBook()
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{
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memset(m_alphabet, 0, sizeof(m_alphabet));
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memset(m_names, 0, sizeof(m_names));
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memset(m_name, 0, sizeof(m_name));
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memset(m_scores, 0, sizeof(m_scores));
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NotificationManager()->Register(this);
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}
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@@ -32,11 +32,11 @@ HistoryBook::~HistoryBook()
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m_scores[scoreIndex] = NULL;
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}
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for (MxS16 letterIndex = 0; letterIndex < (MxS16) sizeOfArray(m_names[0]); letterIndex++) {
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if (m_names[scoreIndex][letterIndex]) {
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delete m_names[scoreIndex][letterIndex]->GetAction();
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delete m_names[scoreIndex][letterIndex];
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m_names[scoreIndex][letterIndex] = NULL;
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for (MxS16 letterIndex = 0; letterIndex < (MxS16) sizeOfArray(m_name[0]); letterIndex++) {
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if (m_name[scoreIndex][letterIndex]) {
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delete m_name[scoreIndex][letterIndex]->GetAction();
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delete m_name[scoreIndex][letterIndex];
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m_name[scoreIndex][letterIndex] = NULL;
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}
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}
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}
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@@ -89,88 +89,94 @@ MxLong HistoryBook::Notify(MxParam& p_param)
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return 0;
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}
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inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8* p_colors, MxS32 p_x, MxS32 p_y)
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{
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if (p_color) {
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for (MxS32 lax = 0; lax < 4; lax++) {
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if (p_presenter->GetAlphaMask() != NULL) {
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memset(NULL, p_colors[p_color - 1], 4);
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}
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else {
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memset(p_presenter->GetBitmap()->GetStart(p_x, p_y + lax), p_colors[p_color - 1], 4);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100826f0
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// FUNCTION: BETA10 0x1002b9b9
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void HistoryBook::ReadyWorld()
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{
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undefined2 dummy1 = 0x90, dummy2 = 0x79, dummy3 = 0xc8, dummy4 = 0x17, dummy5 = 0x1b;
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#ifndef BETA10
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LegoWorld::ReadyWorld();
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GameState()->GetHistory()->WriteScoreHistory();
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#endif
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GameState()->m_history.WriteScoreHistory();
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char bitmap[] = "A_Bitmap";
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for (MxS16 i = 0; i < 26; i++) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap);
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bitmap[0]++;
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MxS16 i;
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for (i = 0; i < 26; i++) {
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if (i < 26) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap);
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assert(m_alphabet[i]);
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bitmap[0]++;
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}
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}
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MxStillPresenter* scoreboxMaster = (MxStillPresenter*) Find("MxStillPresenter", "ScoreBox");
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MxU8 scoreColors[3] =
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{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
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MxS32 scoreY = 0x79;
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for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetHistory()->m_count; scoreIndex++) {
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LegoGameState::ScoreItem* score = GameState()->GetHistory()->GetScore(scoreIndex);
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MxS32 scoreY;
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MxStillPresenter** scorebox = &m_scores[scoreIndex];
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*scorebox = scoreboxMaster->Clone();
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for (i = 0, scoreY = 0x79; i < GameState()->m_history.GetCount(); i++, scoreY += 0x1b) {
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LegoGameState::ScoreItem* score = GameState()->m_history.GetScore(i);
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m_scores[i] = scoreboxMaster->Clone();
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MxS32 scoreX = 0x90;
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if (scoreIndex >= 10) {
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if (scoreIndex == 10) {
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if (i >= 10) {
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if (i == 10) {
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scoreY = 0x79;
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}
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scoreX = 0x158;
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}
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MxS32 scoreboxX = 1;
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MxS32 scoreboxRow = 5;
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MxS32 scoreState = 0;
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for (; scoreboxRow > 0; scoreboxRow--) {
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for (MxS32 scoreState = 0, scoreboxX = 1; scoreState < 5; scoreState++, scoreboxX += 5) {
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for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) {
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SetColor(*scorebox, score->m_scores[scoreState][scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
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}
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MxU8 color = score->m_scores[scoreState][scoreBoxColumn];
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scoreState++;
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scoreboxX += 5;
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if (color > 0) {
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for (MxS32 lax = 0; lax < 4; lax++) {
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#ifdef BETA10
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memset(m_scores[i]->GetBitmapStart(scoreboxX, scoreboxY + lax), scoreColors[color - 1], 4);
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#else
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if (m_scores[i]->GetAlphaMask() != NULL) {
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memset(NULL, scoreColors[color - 1], 4);
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}
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else {
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memset(
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m_scores[i]->GetBitmap()->GetStart(scoreboxX, lax + scoreboxY),
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scoreColors[color - 1],
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4
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);
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}
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#endif
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}
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}
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}
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}
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(*scorebox)->Enable(TRUE);
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(*scorebox)->SetTickleState(MxPresenter::e_repeating);
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(*scorebox)->SetPosition(scoreX + 0xa1, scoreY);
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m_scores[i]->Enable(TRUE);
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m_scores[i]->SetTickleState(MxPresenter::e_repeating);
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m_scores[i]->SetPosition(scoreX + 0xa1, scoreY);
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for (MxS16 letterIndex = 0; letterIndex < (MxS16) sizeOfArray(m_names[0]);) {
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MxS16 letter = score->m_name.m_letters[letterIndex];
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#ifdef BETA10
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for (MxS16 j = 0; score->m_name.m_letters[j] != -1; j++, scoreX += 0x17)
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#else
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for (MxS16 j = 0; j < (MxS16) sizeOfArray(m_name[0]) && score->m_name.m_letters[j] != -1; j++, scoreX += 0x17)
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#endif
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{
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m_name[i][j] = m_alphabet[score->m_name.m_letters[j]]->Clone();
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if (letter == -1) {
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break;
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}
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MxS16 nameIndex = letterIndex++;
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m_names[scoreIndex][nameIndex] = m_alphabet[letter]->Clone();
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m_names[scoreIndex][nameIndex]->Enable(TRUE);
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m_names[scoreIndex][nameIndex]->SetTickleState(MxPresenter::e_repeating);
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m_names[scoreIndex][nameIndex]->SetPosition(scoreX, scoreY);
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scoreX += 0x17;
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assert(m_name[i][j]);
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m_name[i][j]->Enable(TRUE);
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m_name[i][j]->SetTickleState(MxPresenter::e_repeating);
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m_name[i][j]->SetPosition(scoreX, scoreY);
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}
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scoreY += 0x1b;
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}
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#ifndef BETA10
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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#endif
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}
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// FUNCTION: LEGO1 0x10082a10
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@@ -391,7 +391,7 @@ void RegistrationBook::FUN_100778c0()
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void RegistrationBook::ReadyWorld()
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{
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LegoGameState* gameState = GameState();
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gameState->GetHistory()->WriteScoreHistory();
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gameState->m_history.WriteScoreHistory();
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MxS16 i;
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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