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Implement LegoAct2::Tickle()
and others (#1168)
* Implement `LegoAct2::Tickle()` and others * Fix decomplint errors * Minor cleanup * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -66,6 +66,15 @@ public:
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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undefined4 FUN_10052560(
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undefined4 p_param1,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_param4,
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Mx3DPointFloat* p_param5,
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Mx3DPointFloat* p_param6
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);
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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@@ -79,9 +88,9 @@ private:
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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undefined4 m_unk0x10d0; // 0x10d0
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MxS32 m_unk0x10d0; // 0x10d0
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char* m_unk0x10d4; // 0x10d4
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undefined4 m_unk0x10d8; // 0x10d8
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LegoROI* m_unk0x10d8; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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undefined4 m_unk0x1128; // 0x1128
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