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Implement LegoAct2::Tickle() and others (#1168)
* Implement `LegoAct2::Tickle()` and others * Fix decomplint errors * Minor cleanup * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -455,7 +455,7 @@ MxU32 LegoPathActor::VTable0x6c(
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetState() & 0x100)) {
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if (this != actor && !(actor->GetState() & LegoPathActor::c_bit9)) {
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LegoROI* roi = actor->GetROI();
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if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
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