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Implement the rest of the SkateBoard class (#873)
* Implement SkateBoard::~SkateBoard() * Implement SkateBoard::VTable0xd4 * Implement SkateBoard::Create() - one typecast is still not clear * Add SkateBoard::VTable0xe4() * apply clang-format * Apply clang-format to legocontrolmanager.h * Address review comments * 57 percent match * 63 percent * 82 percent match * previous 86 was bugged, unfortunately * 85 percent on FUN_10010270 * 92 percent FUN_10010270 * 69 percent VTable0xcc * 73 percent VTable0xcc * more progress, not quite there yet * minor 10010510 improvement * 100 % on FUN_10010510 * slowly making progress on SkateBoard::VTable0xcc (broken decomp) * getting closer, now only wrong registers * 89 percent VTable0xcc * 92 percent * 95 % VTable0xcc * Changes, see comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "islepathactor.h"
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class Act1State;
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// VTABLE: LEGO1 0x100d55f0
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// SIZE 0x168
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class SkateBoard : public IslePathActor {
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@@ -36,8 +38,10 @@ public:
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// SkateBoard::`scalar deleting destructor'
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private:
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undefined m_unk0x160; // 0x160
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undefined* m_unk0x164; // 0x164
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void FUN_10010270(MxBool p_enable);
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MxBool m_unk0x160; // 0x160
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Act1State* m_act1state; // 0x164
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};
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#endif // SKATEBOARD_H
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