Implement the rest of the SkateBoard class (#873)

* Implement SkateBoard::~SkateBoard()

* Implement SkateBoard::VTable0xd4

* Implement SkateBoard::Create()

- one typecast is still not clear

* Add SkateBoard::VTable0xe4()

* apply clang-format

* Apply clang-format to legocontrolmanager.h

* Address review comments

* 57 percent match

* 63 percent

* 82 percent match

* previous 86 was bugged, unfortunately

* 85 percent on FUN_10010270

* 92 percent FUN_10010270

* 69 percent VTable0xcc

* 73 percent VTable0xcc

* more progress, not quite there yet

* minor 10010510 improvement

* 100 % on FUN_10010510

* slowly making progress on SkateBoard::VTable0xcc (broken decomp)

* getting closer, now only wrong registers

* 89 percent VTable0xcc

* 92 percent

* 95 % VTable0xcc

* Changes, see comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
jonschz
2024-05-01 13:36:58 +02:00
committed by GitHub
parent 20dee07b9c
commit 84b789ef9e
11 changed files with 119 additions and 50 deletions

View File

@@ -115,7 +115,7 @@ MxU32 Helicopter::VTable0xcc()
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(FALSE);
AnimationManager()->FUN_10064670(NULL);
VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
FUN_10015820(TRUE, 0);