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Implement the rest of the SkateBoard class (#873)
* Implement SkateBoard::~SkateBoard() * Implement SkateBoard::VTable0xd4 * Implement SkateBoard::Create() - one typecast is still not clear * Add SkateBoard::VTable0xe4() * apply clang-format * Apply clang-format to legocontrolmanager.h * Address review comments * 57 percent match * 63 percent * 82 percent match * previous 86 was bugged, unfortunately * 85 percent on FUN_10010270 * 92 percent FUN_10010270 * 69 percent VTable0xcc * 73 percent VTable0xcc * more progress, not quite there yet * minor 10010510 improvement * 100 % on FUN_10010510 * slowly making progress on SkateBoard::VTable0xcc (broken decomp) * getting closer, now only wrong registers * 89 percent VTable0xcc * 92 percent * 95 % VTable0xcc * Changes, see comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -629,7 +629,7 @@ void Isle::Enable(MxBool p_enable)
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m_act1state->m_unk0x018 = 0;
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if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
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AnimationManager()->FUN_10064740(FALSE);
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AnimationManager()->FUN_10064740(NULL);
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}
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else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
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Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
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@@ -637,13 +637,13 @@ void Isle::Enable(MxBool p_enable)
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Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
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((Vector3&) sub).Sub(&position);
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if (sub.LenSquared() < 1024.0f) {
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AnimationManager()->FUN_10064740(FALSE);
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AnimationManager()->FUN_10064740(NULL);
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}
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Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
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((Vector3&) sub2).Sub(&position);
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if (sub2.LenSquared() < 1024.0f) {
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AnimationManager()->FUN_10064670(FALSE);
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AnimationManager()->FUN_10064670(NULL);
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}
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}
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break;
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@@ -666,12 +666,12 @@ void Isle::Enable(MxBool p_enable)
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break;
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}
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AnimationManager()->FUN_10060dc0(script, NULL, TRUE, 1, NULL, FALSE, FALSE, TRUE, 0);
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AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(FALSE);
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AnimationManager()->FUN_10064670(FALSE);
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AnimationManager()->FUN_10064670(NULL);
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break;
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}
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case 6: {
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@@ -694,7 +694,7 @@ void Isle::Enable(MxBool p_enable)
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break;
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}
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AnimationManager()->FUN_10060dc0(script, NULL, TRUE, 1, NULL, FALSE, FALSE, TRUE, 0);
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AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
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}
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m_act1state->m_unk0x018 = 0;
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